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## enigma
### Instructions
Write a function called `Enigma` that receives pointers to as arguments and move its values around to hide them.
This function will put :
- `a` into `c`.
- `c` into `d`.
- `d` into `b`.
- `b` into `a`.
### Expected function
```go
func Enigma(a ***int, b *int, c *******int, d ****int) {
}
```
### Usage
Here is a possible [program](TODO-LINK) to test your function :
```go
package main
import (
"fmt"
piscine ".."
)
func main() {
x := 5
y := &x
z := &y
a := &z
w := 2
b := &w
u := 7
e := &u
f := &e
g := &f
h := &g
i := &h
j := &i
c := &j
k := 6
l := &k
m := &l
n := &m
d := &n
fmt.Println(***a)
fmt.Println(*b)
fmt.Println(*******c)
fmt.Println(****d)
piscine.Enigma(a, b, c, d)
fmt.Println("After using Enigma")
fmt.Println(***a)
fmt.Println(*b)
fmt.Println(*******c)
fmt.Println(****d)
}
```
And its output :
```console
student@ubuntu:~/piscine-go/test$ go build
student@ubuntu:~/piscine-go/test$ ./test
5
2
7
6
After using Enigma
2
6
5
7
student@ubuntu:~/piscine-go/test$
```