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Add the subject and test of the exercise `traits`

content-update
Augusto 3 years ago
parent
commit
237fa02c65
  1. 12
      rust/tests/traits_test/Cargo.lock
  2. 10
      rust/tests/traits_test/Cargo.toml
  3. 67
      rust/tests/traits_test/src/main.rs
  4. 93
      subjects/traits/README.md

12
rust/tests/traits_test/Cargo.lock diff.generated

@ -0,0 +1,12 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
[[package]]
name = "traits"
version = "0.1.0"
[[package]]
name = "traits_test"
version = "0.1.0"
dependencies = [
"traits",
]

10
rust/tests/traits_test/Cargo.toml

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[package]
name = "traits_test"
version = "0.1.0"
authors = ["Augusto <aug.ornelas@gmail.com>"]
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
traits = { path = "../../../../rust-piscine-solutions/traits"}

67
rust/tests/traits_test/src/main.rs

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// Imagine you are designing a new video game and you have to create
// food that they players can take to gain strength there are two
// types of food for now fruits and meet: fruits increases the
// strengths by 1 unit and meat increases it by 3 unit.
// Define both structures fruits and meat
// Define the std::fmt::Display trait of the Player structure so using
// the template {} inside a println! macro will print in the first
// line the name of the player
// in the second line the strength, score and the money
// and in the third line the weapons
use traits::{Food, Fruit, Meat, Player};
fn main() {
let apple = Fruit { weight_in_kg: 1.0 };
assert_eq!(apple.gives(), 4);
let steak = Meat {
weight_in_kg: 1.0,
fat_content: 1.0,
};
let mut player1 = Player {
name: String::from("player1"),
strength: 1,
score: 0,
money: 0,
weapons: vec![String::from("knife")],
};
println!("Before eating {:?}", player1);
player1.eat(apple);
println!("After eating an apple\n{:?}", player1);
player1.eat(steak);
println!("After eating a steak\n{:?}", player1);
}
#[test]
fn test_gives() {
let apple = Fruit { weight_in_kg: 1.0 };
assert_eq!(apple.gives(), 4);
let steak = Meat {
weight_in_kg: 1.0,
fat_content: 1.0,
};
assert_eq!(steak.gives(), 9);
}
#[test]
fn test_eat() {
let apple = Fruit { weight_in_kg: 1.0 };
assert_eq!(apple.gives(), 4);
let steak = Meat {
weight_in_kg: 1.0,
fat_content: 1.0,
};
let mut player1 = Player {
name: String::from("player1"),
strength: 1,
score: 0,
money: 0,
weapons: vec![String::from("knife")],
};
player1.eat(apple);
assert_eq!(player1.strength, 5);
player1.eat(steak);
assert_eq!(player1.strength, 14);
}

93
subjects/traits/README.md

@ -0,0 +1,93 @@
## traits
### Instructions
Imagine you are designing a new video game and you have to create food that they players can take to gain strength.
There are two types of food for now fruits and meet: fruits increases the strengths by 1 unit and meat increases it by 3 unit.
- Define both structures fruits and meat:
Define the std::fmt::Display trait of the Player structure so using the template {} inside a println! macro will print:
- In the first line the name of the player
- In the second line the strength, score and the money
- In the third line the weapons
### Expected Functions and Structures
```rust
#[derive(Debug)]
pub struct Player {
pub name: String,
pub strength: u32,
pub score: i32,
pub money: i32,
pub weapons: Vec<String>,
}
pub struct Fruit {
pub weight_in_kg: f64,
}
pub struct Meat {
pub weight_in_kg: f64,
pub fat_content: f64,
}
impl Player {
fn eat(&mut self, food: T) {
self.strength += food.gives();
}
}
pub trait Food {
fn gives(&self) -> u32;
}
impl Food for Fruit {
}
impl Food for Meat {
}
```
### Usage
Here is a program to test your function.
```rust
fn main() {
let apple = Fruit { weight_in_kg: 1.0 };
assert_eq!(apple.gives(), 4);
let steak = Meat {
weight_in_kg: 1.0,
fat_content: 1.0,
};
let mut player1 = Player {
name: String::from("player1"),
strength: 1,
score: 0,
money: 0,
weapons: vec![String::from("knife")],
};
println!("Before eating {:?}", player1);
player1.eat(apple);
println!("After eating an apple\n{:?}", player1);
player1.eat(steak);
println!("After eating a steak\n{:?}", player1);
}
```
And its output
```console
student@ubuntu:~/[[ROOT]]/test$ cargo run
Before eating Player { name: "player1", strength: 1, score: 0, money: 0, weapons: ["knife"] }
After eating an apple
Player { name: "player1", strength: 5, score: 0, money: 0, weapons: ["knife"] }
After eating a steak
Player { name: "player1", strength: 14, score: 0, money: 0, weapons: ["knife"] }
student@ubuntu:~/[[ROOT]]/test$
```
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