forked from root/public
Chris
3 years ago
11 changed files with 133 additions and 100 deletions
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#### Functional |
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###### Can Countess move in the four directions (forward, backward, left and right) using the WASD keys? |
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###### Can the Countess character move in the four directions (forward, backward, left and right) using the WASD keys? |
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###### Can Countess jump using the Space key? |
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###### Can the Countess character jump using the Space key? |
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###### Can Countess attack using the left mouse click? |
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###### Can the Countess character attack using the left mouse click? |
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###### While running, does moving the mouse left and right change the player leaning angle and direction? |
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###### While running, does moving the mouse left and right change the player's leaning angle and direction? |
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###### Does the animation used for the countess in the animation blueprint are stored in a BlendSpace file? |
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###### Is the animation used for the countess in the animation blueprint stored in a BlendSpace file? |
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###### Does the head of the countess follow the mouse orientation? |
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###### Does the Countess head follow the mouse orientation? |
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###### Is an Aim Offset being used to move the Countess head according to the mouse movement? |
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###### Can Countess attack using the blades when clicking on the left mouse button? |
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###### Can the Countess character attack using the blades when clicking on the left mouse button? |
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###### Does the Countess body blends between two animation???????? |
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###### Is the Countess body blending between two animations? |
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###### Are there no severe body transition when starting the attack or jumping, etc…? |
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###### Are the body transitions smooth when starting an attack or jumping, etc…? |
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###### Can you attack and move around at the same time without damaging the animations performance? |
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###### Does the Countess body blends between two animation (are blend nodes being used)? |
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###### Does the Countess body blends between two animations (are blend nodes being used)? |
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###### Is the upper body and lower body being controlled as "two separate modules"? |
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<!-- - Caches are used in the animation blueprint to separate upper body and lower body animation correctly???? --> |
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###### Does the Animation Blueprint have at least three variables in order to handle the character speed, if she is in the air and attacking? |
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###### Does the Animation Blueprint have at least three variables in order to handle the character speed if she is in the air and attacking? |
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#### Bonus |
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###### Can Countess execute more than 3 attacks? |
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###### Can the Countess character execute more than 3 attacks? |
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###### Are there at least two different Countess skins being used? |
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###### Are they at least two different Countess skins being used? |
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@ -1,25 +1,25 @@
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#### Functional |
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###### Are the map size and composition (using cubes) being respected? |
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###### Are the map size (X = 35, Y = 40, Z = 1) and composition (using cubes) being respected? |
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###### Are the projectile size and speed being respected? |
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###### Are the projectile size (X = Y = Z = 0,5) and speed (10000) being respected? |
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###### If you try to move the target to the target zone, is the player forbidden from trespassing to that zone by a invisible wall? |
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###### If you try to move the target to the target zone, is the player forbidden from trespassing to that zone by an invisible wall? |
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###### When you shoot a target, does the bullet go through the invisible wall? |
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###### Did the targets lay on the ground correctly on the floor when hit by the projectile? |
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###### Did the targets correctly lay on the floor when hit by the projectile? |
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###### Did the target rotate from the bottom and not from the center? |
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###### Is there only one class “BP_Target” is present on the project? |
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###### Is there only one class “BP_Target” present on the project? |
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###### Do all the public variable have a tooltip? (Mouse over it to check if a description is set or check if the variable have a little green eye on the right) |
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###### Do all the public variables have a tooltip? (Mouse over it to check if a description is set or check if the variable have a little green eye on the right) |
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#### Bonus |
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###### Does different targets have different speeds? |
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###### Do different targets have different speeds? |
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###### Does walls and floor have texture? |
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###### Do the walls and floor have texture? |
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###### Are there obstacles in front of targets? |
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