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#### Functional |
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##### Try playing the game |
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###### Does the game runs without crashing? |
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###### Does animation run using `RequestAnimationFrame`? |
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###### Is the game single player? |
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###### Does the game avoid the use of `canvas`? |
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###### Does the game avoid the use of frameworks? |
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###### Is the game chosen from the pre-approved list? |
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##### Try playing the game |
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###### Does the game work like it should (from the pre-approved list)? |
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##### Try using the Dev Tool/Performance |
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###### Does it not present frame trop? |
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##### Try using the Dev Tool/Performance |
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###### Does the game run at 60fps |
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##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible |
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###### Is the paint being used as less as possible? |
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##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible |
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###### Is the layers being used as less as possible? |
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###### Are the creation of the [layers being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly? |
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##### Try moving the player/element using the proper commands to do so |
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###### Does the player move without struggle? |
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##### Try moving the player/element using the proper commands to do so |
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##### Does the play obey the commands? |
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#### Bonus |
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###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc) |
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###### +Does the code obey the [good practices](https://public.01-edu.org/subjects/good-practices.en)? |
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###### +Does the program reuses memory to avoid jank? |
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###### +Does the game use [svg](TODO: link) |
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###### +Is the code using asynchronicity? |
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