#### Functional ###### When you move the mouse does the "head" of the player move accordingly? ###### Can we navigate throughout the map using interaction points? ###### Does every interaction point contain a text underneath it indicating where that interaction point is going to lead you? ###### Do all interaction points led you to the location they tell you? ###### Can we play the whole game without pressing any key on the keyboard? ###### Is a "Quit Game" interaction point always available, so that it is possible to quit the game at any point of the game? ###### Are all teleportation visible to the player smooth and non brutal? ###### Is a sphere being used to cast instead of a single ray, in other words, did the student used a SphereTraceByChannel node? ###### Is an Interface Blueprint being used to handle the different actions on the interaction point (Blur,Focus and Active)? ###### Do you need to stare for a little at an interaction point to be able to teleport to a different scene? ###### Except for the interaction point and the spheres containing the panoramic images, are there any 3D objects on the map? #### Bonus ###### Is a circle that indicates when the interaction point will be triggered present? ###### Is the interaction point animated? ###### Is there looping background music during the game?