You will implement some **CRUD** functionality for a game session. You will need to implement the `GameSession` structure with the following associated functions:
-`read_winner`: which returns a tuple with the name and score of the player who is currently winning. In the case that no player is winning, it should return the same tuple with the string `"Same score! tied"` and the tied score.
-`update_score`: which receives the name of a player, and increments their score. This function should **do nothing** if the the game session is already finished or if the name received doesn't match any player.
> If `nb_games` is 5, then it is "best out of 5", and no more than 5 games can be played. If some player has a score of 3, then the game session is also finished. This is because there is an insufficient number of remaining games for the trailing player to catch up.