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## multiplayer_fps
### Instructions
Write your own version of the game [maze wars](https://www.youtube.com/watch?v=5V5X5SbSjns). You should recreate all the elements of the game, but you have freedom to implement the user interface.
### Objectives
#### User Interface
The game should present a specific User Interface, in which the minimum requirements are:
- A mini map where the player can see his own position and the whole "game world".
- The graphics of the game (walls and other players) should be similar to the original game (see [maze_wars](https://www.youtube.com/watch?v=5V5X5SbSjns) for more details)
- Finally you have to display the frame rate of the game on the screen.
#### Architecture
- Implement a client-server architecture where clients connect to a central server to play the game.
- Your implementation should allow one client and the server to run on the same machine, with other clients connecting from different machines.
- Use the UDP protocol to enable the communication between the clients and the server.
- The game should have at least 3 levels with increasing difficulty (with difficulty we mean, making the maze harder, with more dead ends).
You will have to develop the game server and also a client application:
- The server must accept as many connections as possible (the minimum should be 10).
- When the client is initialized, the game should ask for:
- The IP address of the server, allowing the client application to connect to any server.
- A username for identification.
After providing the above information, the game should start and open the graphical interface, allowing the player to join and start playing the game.
Example:
Assuming that you can connect to a server in the same computer.
```console
$ cargo run
Enter IP Address: 198.1.1.34:34254
Enter Name: name
Starting...
$
```
#### Performance
The game should always have a frame rate above 50 fps (frames per second).
### Bonus
As bonus for this project here are some ideas:
- Implement a level editor to allow players to create their own mazes.
- Implement an algorithm that generates automatically new mazes.
- Implement A.I. players to allow playing the game without having to wait for more people to join to the server.
- For the basic implementation you can initialize the game from the command line. As a bonus you can implement the initialization of the game as part of the graphical interface and save a history of the hosts with an alias so it's easier to reconnect to known servers.
This project will help you learn about:
- GUI applications
- Game mechanics
- [UDP protocol](https://searchnetworking.techtarget.com/definition/UDP-User-Datagram-Protocol)