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52 lines
1.8 KiB
52 lines
1.8 KiB
1 year ago
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#### Functional
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###### Does animation run using `RequestAnimationFrame`?
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###### Does the game avoid the use of frameworks?
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###### Does the game have at least 3 tile maps?
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###### Are the maps available different from each other?
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###### Does the game generate different tile maps, not making use of tile editors?
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##### Try playing the game in 3 different maps.
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###### Were you able to play the game with no inconvenience?
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###### Does the game avoid the use of `canvas`?
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##### Check the tile map in the code and the map on the game.
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###### Does the tile map in the code matches with the displayed map?
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###### Is the tile map in the code [well structured](https://developer.mozilla.org/en-US/docs/Games/Techniques/Tilemaps#The_tilemap_data_structure)?
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##### Try using the Dev Tool/Performance.
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###### Can you confirm that there are no frame drops?
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##### Try using the Dev Tool/Performance
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###### Does the game run at/or around 60fps? (from 50 to 60 or more)
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##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible.
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###### Can you confirm that the paint is being used as little as possible?
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##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible.
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###### Can you confirm that the layers are being used as little as possible?
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###### Is [layer creation being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly?
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#### Bonus
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###### +Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
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###### +Does the code obey the [good practices](../../good-practices/README.md)?
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###### +Is the code using asynchronicity to increase performance?
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###### +Do you think this project is well done in general?
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