In this exercise, you will learn to use Unreal Engine and use Blueprints to script functionalities of a basic FPS game. The theme is to reproduce a firing range. And remember weapons are allowed only inside the shooting area!!
### Instructions
The map of this project should be composed by a cube with dimensions of X = 35, Y = 40, Z = 1, simulating the floor and other cubes as walls around the floor. In the map there should be a zone where the character should be able to walk around and shoot to the targets and another zone where the player can not go, where the targets are present.