#### Functional
###### Are there at least three different car models?
###### When you walk close to a car door, does a message appear saying that to enter you need to press the 'E' key?
###### If you click 'E' next to the car door, does the door open and you start controlling the car?
###### Once inside the car, if you press 'E' again, does the character exit the car?
###### After checking the three cars blueprints, did all of them inherit the "BaseCar" class?
###### Does the vehicle feels right to drive/reacts normally while driving it?
###### Do the rear wheels have steer angle of 0.0, in other words, do they not turn?
###### Did the Front wheels have a steer angle between 25 and 35?
###### Are the front wheels are not affected by handbrake?
###### Is the "Suspension force offset" inside the "Vehicle Wheel" Blueprint between 5 and 15, in order to make the vehicle not lean too much when steering left or right?
###### Are the car wheels not blurry while driving?
###### Do the car wheels never go through the floor?
###### Do the front lights and rear presence lights turn on and off alternatively when you press 'L'?
###### Do the brakes lights turn on when you are driving and hit the brake key ('S' or down key presumably)?
###### Do the rear lights turn on only while you are reversing?
###### Is the car headlamp material modified using the "Set Material" node inside the BaseCar Blueprint to replicate the light effect on the car?
###### While inside the car, press 'C' repeatedly. Did the camera switch between the third person camera on the car to the driver camera?
###### While on the driver camera, can you see the speedometer and the gear?
###### Does the map include a spline road?
#### Bonus
###### When hitting the throttle does steam/flames particles come out from car exhaust?
###### Is the character animated while entering the car?
###### Can you open the doors while inside the car without exiting it?