You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
#### Functional
|
|
|
|
|
|
|
|
###### Can the Countess character move in the four directions (forward, backward, left and right) using the WASD keys?
|
|
|
|
|
|
|
|
###### Can the Countess character jump using the Space key?
|
|
|
|
|
|
|
|
###### Can the Countess character attack using the left mouse click?
|
|
|
|
|
|
|
|
###### While running, does moving the mouse left and right change the player's leaning angle and direction?
|
|
|
|
|
|
|
|
###### Is the animation used for the countess in the animation blueprint stored in a BlendSpace file?
|
|
|
|
|
|
|
|
###### Does the Countess head follow the mouse orientation?
|
|
|
|
|
|
|
|
###### Is an Aim Offset being used to move the Countess head according to the mouse movement?
|
|
|
|
|
|
|
|
###### Can the Countess character attack using the blades when clicking on the left mouse button?
|
|
|
|
|
|
|
|
###### Are the body transitions smooth when starting an attack or jumping, etc…?
|
|
|
|
|
|
|
|
###### Can you attack and move around at the same time without damaging the animations performance?
|
|
|
|
|
|
|
|
###### Does the Countess body blends between two animations (are blend nodes being used)?
|
|
|
|
|
|
|
|
###### Is the upper body and lower body being controlled as "two separate modules"?
|
|
|
|
|
|
|
|
###### Does the Animation Blueprint have at least three variables in order to handle the character speed if she is in the air and attacking?
|
|
|
|
|
|
|
|
#### Bonus
|
|
|
|
|
|
|
|
###### Can the Countess character execute more than 3 attacks?
|
|
|
|
|
|
|
|
###### Are they at least two different Countess skins being used?
|