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> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
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#### Functional
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###### Can the Countess character move in the four directions (forward, backward, left and right) using the WASD keys?
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###### Can the Countess character jump using the Space key?
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###### Can the Countess character attack using the left mouse click?
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###### While running, does moving the mouse left and right change the player's leaning angle and direction?
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###### Is the animation used for the countess in the animation blueprint stored in a Blend Space file?
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###### Does the Countess head follow the mouse orientation?
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###### Is an Aim Offset or Control Rig being used to move the Countess head according to the mouse movement?
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###### Can the Countess character attack using the blades when clicking on the left mouse button?
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###### Are the body transitions smooth when starting an attack or jumping, etc…?
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###### Can you attack and move around at the same time without damaging the animations' performance?
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###### Does the Countess body blends between two animations (are blend nodes being used)?
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###### Is the upper body and lower body being controlled as "two separate modules"?
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###### Does the Animation Blueprint have at least three variables in order to handle the character speed if she is in the air and attacking?
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#### Bonus
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###### +Can the Countess character execute more than 3 attacks?
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###### +Are they at least two different Countess skins being used?
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