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## Chifoumi
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### Prerequisite
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Create a file `ChifoumiAction.java` and paste the following code inside it:
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```java
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public enum ChifoumiAction {
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ROCK, PAPER, SCISSOR
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}
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```
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### Instructions
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Create a file `Chifoumi.java`.
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Write a function `getActionBeatenBy` which takes an action as a parameter, and returns the action which is beaten by the argument.
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The actions:
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- `ROCK` will return `SCISSOR`
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- `PAPER` will return `ROCK`
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- `SCISSOR` will return `PAPER`
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Use the `switch` operator.
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### Expected Functions
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```java
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public class Chifoumi {
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public static ChifoumiAction getActionBeatenBy(ChifoumiAction chifoumiAction) {
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// your code here
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}
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}
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```
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### Usage
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Here is a possible ExerciseRunner.java to test your function :
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```java
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public class ExerciseRunner {
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public static void main(String[] args) {
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System.out.println(Chifoumi.getActionBeatenBy(ChifoumiAction.ROCK));
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System.out.println(Chifoumi.getActionBeatenBy(ChifoumiAction.PAPER));
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System.out.println(Chifoumi.getActionBeatenBy(ChifoumiAction.SCISSOR));
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}
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}
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```
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and its output :
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```shell
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$ javac *.java -d build
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$ java -cp build ExerciseRunner
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SCISSOR
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ROCK
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PAPER
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$
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```
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### Notions
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[Switch statement](https://docs.oracle.com/javase/tutorial/java/nutsandbolts/switch.html)
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[Enum](https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html)
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