## AdventureWeapon
### Instructions
We create now the weapon for our adventurers. Create a new class `Weapon` in a new file `Weapon.java` .
It has two attributes :
* A String called `name` with a getter.
* An integer called `damage` with a getter.
The constructor takes in both attributes as parameters.
Let's override `toString` method for this class : it returns a string under the format `<name> deals <damage> damages`
Now, add a weapon attribute to the `Character` class, in its constructor and in the constructor of all subclasses.
In all subclasses, in `attack` method, you need to use `damage` when calling `takeDamage` method. If the character has no weapon, use the previous defined damage per subclasses.
Update `toString` method of all subclasses by using the concatenation of the current value with the following string : `He has the weapon <weapon.toString>` .
### Usage
Here is a possible ExerciseRunner.java to test your function :
```java
public class ExerciseRunner {
public static void main(String[] args) {
Weapon narsil = new Weapon("Narsil", 15);
Weapon baguette = new Weapon("Baguette magique", 20);
Weapon massue = new Weapon("Massue", 8);
Monster troll = new Monster("Troll", 30, massue);
Sorcerer dumbledore = new Sorcerer("Dumbledore", 25, 5, baguette);
Templar alistair = new Templar("Alistair", 18, 2, 3, narsil);
Character.fight(alistair, troll);
System.out.println(Character.printStatus());
}
}
```
and its output :
```shell
$ javac *.java -d build
$ java -cp build ExerciseRunner
------------------------------------------
Characters currently fighting :
- Troll is a monster and is dead. He has the weapon Massue deals 8 damages.
- Dumbledore is a sorcerer with 25 HP. It can heal 5 HP. He has the weapon Baguette magique deals 20 damages.
- Alistair is a strong Templar with 12 HP. It can heal 2 HP and has a shield of 3. He has the weapon Narsil deals 15 damages.
------------------------------------------
$
```