will have to create another traffic control strategy and its simulation. However, this time it will have to be done without traffic lights and with a smart intersection management strategy.
Most of the time overused intersections might lead to serious traffic jams on multiple roads, which wastes drivers'time and money, and also causes unnecessary air pollution. Additionaly in the U.S. according to a study from the National Highway Traffic Safery administration, it is reported that about 96% of the intersection-related crashes had critical reasons
[Autonomous vehicles](https://en.wikipedia.org/wiki/Self-driving_car) (AVs) is a promising solution to traffic accidents. An optimistic prediction is that AVs will be publicly available in the next decade, and thus traffic issues related to autonomous vehicles are also being extensively investigated.
3. Each AVs must respect a safety distance from other AVs.\
If it is driving with a high velocity and encounters another vehicle, it must detect that vehicle and keep a safe distance from it. It should not collide!
You are free to decide what is the safety distance but it must a strictly positive value.
A simple example of movement animation is imagining a vehicle with a route of `r`. This means that the vehicle arrives at the
intersection and turns right. If we render just an image of the vehicle facing down and it arrives to the point of turning, the rendered image
will continue to be facing down and not right, like it should be.
Concluding, you must animate the vehicle while moving. This way manipulating the image so that it appears that the vehicle is turning.
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#### **Commands**
You will have to implement several commands so that the simulation can be well tested. The commands to be implemented are the following :
1. The generating of vehicles must be done using the keyboard events. It must be able to randomly generate vehicles with different routes. The keys to be used are the following :
-`Arrow Up`, generate vehicles from south to north.
-`Arrow Down`, generate vehicles from north to south.
-`Arrow Right`, generate vehicles from west to east.
-`Arrow Left`, generate vehicles from east to west.
3. The `Esc` key must finish the simulation and generate a window with all statistics (you can see more about the statistics on its section).
4. When spamming the same key the vehicles should not be generated all at the same time, in other words, the vehicles should not be created on top of each other.
Your program must be able to generate statistics, as stated above, this must be displayed in a window right after the user tries to exit the simulation.
- Max velocity of all vehicles (Display the fastest speed achieved)
- Min velocity of all vehicles (Dislay the slowest speed reached)
- Max time that took the vehicles to pass the intersection (for all vehicles, display the one that took more time)
- The time starts to count whenever the vehicle is detected by the **smart intersection algorithm** until the end of the intersection, which is when the vehicle is removed from the canvas.
- Min time that took the vehicles to pass the intersection (for all vehicles, display the one that took less time)
- Close calls, this is when both vehicles pass each other with a violation of the safe distance.