In this exercise, you will learn to use the Unreal Engine and Blueprints to script functionalities of a basic FPS game. The theme is to reproduce a firing range. And remember, weapons are allowed only inside the shooting area!!
The map of this project should be composed of a cube with dimensions of X = 35, Y = 40, Z = 1. It should simulate the floor and other cubes as walls around the floor. In the map there should be a zone where the character is able to walk around and shoot the targets and another zone where the player can not go and where the targets are present.
After downloading and unzipping this [file](https://assets.01-edu.org/Unreal-Engine-Piscine/FiringRange.zip), you can copy its content to your project Content folder.
> If it is not possible to upload files to Gitea due to their size, use GitHub instead and have a look at [Git LSF](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-large-files-on-github)