## multiplayer_fps
### Instructions
Write your own version of the game [maze wars ](https://www.youtube.com/watch?v=5V5X5SbSjns ) you should recreate all the elements of the game, but you have freedom to implement the user interface.
#### Minimum Requirements for the User Interface:
- A mini map where the player can see he's own position and the whole "game world".
- The graphics of the game: the walls and the other players (see [maze_wars ](https://www.youtube.com/watch?v=5V5X5SbSjns ) for more details)
- Finally you have to display the frame rate of the game on the screen.
- The game should have at least 3 levels with increasing difficulty.
#### Architecture of the application
- A peer-to-peer network that will allow other players to join your server and play against each other.
- Your implementation should allow one client and the server to run in the same machine and all the other clients to connect from different computers.
- Use the UDP protocol to enable the communication between the clients and the server.
#### You have to develop the game server and also a client application:
- The server must accept as much connections as possible (the minimum should be 10).
- When the client is initialized it should ask for:
- The IP address of the server, allowing the client application to connect to any server.
- After this, it should ask also for a name.
- Example:
Assuming that you can to connect to a server in your same computer.
```console
path/to/client $ cargo run
Enter IP Address: 198.1.1.34:34254
Enter Name: name
Starting...
path/to/client $
```
#### Performance Requirements
- The game should always have a frame rate above 50 fps (frames per second).
#### Bonus
- Implement a level editor to allow player to create they're own mazes.
- Implement an algorithm that generates automatically new mazes.
- Implement A.I. players to allow playing the game without having to wait for more people to join to the server.
- For the basic implementation you can initialize the game from the command line. As a bonus you can implement the initialization of the game as part of the graphical interface and save a history of the hosts with an alias so it's easier to reconnect to known servers.