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68 lines
2.9 KiB
68 lines
2.9 KiB
4 years ago
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#### Functional
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###### Does the map contain places for the player to hide from enemies?
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###### Does the map contain buildings, pickable ammunition and weapons placed around the map?
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###### Does the player has all the minimal animation required (walking, running, melee attacking, aiming, reloading, shooting, crouching, crouch walking, crouch aiming, crouch reloading, crouch shooting)?
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###### Is there a sound for the player shooting?
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###### Are there bullets impact when shooting at a wall?
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###### When the player is hit are there any blood particles?
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###### A main menu with the five options is displaying on the screen?
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###### Can the general sound of the game be managed directly on the settings menu?
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###### When changing the resolution, does a pop-up get displayed on the screen to confirm the changes we just set?
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###### Does pressing “No” on the graphics confirmation pop-up, resets the settings to the old ones?
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###### Are the mouse settings (mouse sensitivity, invert mouse vertical axis) functioning according to their descriptions?
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###### Does the guards and drones wander around the map?
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###### When a player enters the field of view of a guard does he switches to chase mode, running and shooting towards the player while also taking cover?
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###### Does the drone light switches between each state? Blue for patrolling and red for chase mode (when a player crosses his sight)?
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###### Whenever a drone turns to chase mode, do all the guards on the area get alerted and switch to chase mode as well?
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###### Does the drone comes back to patrol mode when the player is out of the drone sight?
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###### Is the sight radius of the drones smaller than the guards?
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###### Are cameras attached to walls?
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###### Do cameras have similar light sign as the drones (red for alert mode and blue for patrol)?
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###### As the drones, do the cameras alert guards on the area, switching them to chase mode?
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###### Do some cameras lock access to certain areas of the map, when they detect a player?
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###### Do Guards, Drones and Cameras play an alert sound when a player gets detected?
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###### Does the camera can close some part of the map (Doors, open traps and kill the player etc…) to the player when the player is being detected?
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###### Are Behavior Trees used to implement the AI of the Guards and Drones?
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###### Does the player have a goal?
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###### When the goal of the player is successfully completed, does a pop up appear saying that the mission is completed?
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###### Does the player have a health bar?
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###### Does the player health decreases when he gets shot by the guards?
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###### When the player loses all his health (dies), does he get to choose either to quit the game, go back to the main menu or to start over?
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###### If the player starts over does he spawn back at the starting point?
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###### The lifespan of the game is at least 6 minutes long from launch to mission complete?
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#### Bonus
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###### Are there headshots implemented?
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