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#### Functional
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###### When you move the mouse does the "head" of the player move accordingly?
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###### Can we navigate throughout the map using interaction points?
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###### Does every interaction point contain a text underneath it indicating where that interaction point is going to lead you?
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###### Do all interaction points led you to the location they tell you?
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###### Can we play the whole game without pressing any key on the keyboard?
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###### Is a "Quit Game" interaction point always available, so that it is possible to quit the game at any point of the game?
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###### Are all teleportation visible to the player smooth and non brutal?
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###### Is a sphere being used to cast instead of a single ray, in other words, did the student used a SphereTraceByChannel node?
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###### Is an Interface Blueprint being used to handle the different actions on the interaction point (Blur,Focus and Active)?
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###### Do you need to stare for a little at an interaction point to be able to teleport to a different scene?
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###### Except for the interaction point and the spheres containing the panoramic images, are there any 3D objects on the map?
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#### Bonus
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###### Is a circle that indicates when the interaction point will be triggered present?
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###### Is the interaction point animated?
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###### Is there looping background music during the game?
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