In this exercise, you will learn to create a complex player movement from scratch. The character you will use is Countess from the game Paragon. She's nice after you know her, just give her a chance.
### Objectives
For this project you will implement a fully playable character using what we call Animation Blueprint, Aim Offset and PlayerCharacter Blueprint.
### Instructions
Starting from an empty project, after creating a level with a floor (nothing else is really required), you should:
- create a Third Player Character Blueprint and apply the Countess mesh to it.
- implement the Aim Offset, so that when the player moves the mouse, the head of Countess follow the direction we’re looking at, in a 180-degree angle.