mirror of https://github.com/01-edu/public.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
42 lines
1.0 KiB
42 lines
1.0 KiB
5 years ago
|
## physics
|
||
|
|
||
|
### Instructions
|
||
|
|
||
|
Isaac Newton has forgotten his laws of physics and needs your help to animate an object on his game.
|
||
|
He must use the Second Law of Motion that states, when the forces acting on an object are unbalanced, the object will accelerate.
|
||
|
This acceleration is dependent upon the force that act upon the object and the object's mass.
|
||
|
|
||
|
So he wants to know for an object with :
|
||
|
|
||
|
- mass of xx
|
||
|
- Δv of xx
|
||
|
- Δt of xx
|
||
|
- force of xx
|
||
|
- distance xx
|
||
|
- time xx
|
||
|
|
||
|
whats the acceleration of that object.
|
||
|
Create a function called `getAcceleration` that given an object with the values of `{ f: 10, m: 5, Δv: 100, Δt: 50, t:1, d: 10 }`
|
||
5 years ago
|
it must calculate the acceleration. If its not possible to calculate it you must return `impossible`
|
||
5 years ago
|
|
||
|
### Formulas
|
||
|
|
||
|
```
|
||
|
a = F/m
|
||
|
a = Δv/Δt
|
||
|
a = 2d/t^2
|
||
|
|
||
|
a = acceleration
|
||
|
F = force
|
||
|
Δv = final velocity - initial velocity
|
||
|
Δt = final time - initial time
|
||
|
d = distance
|
||
|
t = time
|
||
|
```
|
||
|
|
||
|
### Quote
|
||
|
|
||
|
Truth is ever to be found in simplicity, and not in the multiplicity and confusion of things
|
||
|
|
||
|
Isaac Newton
|