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4 years ago
#### Functional
###### Does the game avoid the use of frameworks?
###### Is an introduction of the story provided in the beginning of the game?
##### Try playing the game and reach the specific score to make the development part of the story appear.
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###### Does the development part of the story appear when you reach the specific score?
##### Try finishing the game (either win or lose).
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###### Is a conclusion of the story provided when the game ends?
##### Try using the Dev Tool/Performance.
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###### Can you confirm that there are no frame drops?
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##### Try using the Dev Tool/Performance.
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###### Does the game run at/or around 60fps?(from 50 to 60 or more)
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##### Try using the Dev Tool/performance and the option rendering with the `"paint flashing"` ON, if possible.
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###### Can you confirm that the paint is being used as little as possible?
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##### Try using the Dev Tool/performance and the option rendering with the `"layer borders"` ON, if possible.
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###### Can you confirm that the layers are being used as little as possible?
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###### Is [layer creation being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly?
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#### Bonus
###### +Does the conclusion change depending whether you lose or win?
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###### +Is the story appealing and interesting?
###### +Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
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###### +Does the code obey the [good practices](../../good-practices/README.md)?
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###### +Is the code using asynchronicity to increase performance?
###### +Do you think this project is well done in general?