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package main
import (
student "student"
"lib"
)
func min3(a, b, c int) int {
if a <= b && a <= c {
return a
}
if b <= a && b <= c {
return b
}
return c
}
func max3(a, b, c int) int {
if a >= b && a >= c {
return a
}
if b >= a && b >= c {
return b
}
return c
}
func min2(a, b int) int {
if a <= b {
return a
}
return b
}
func sweetproblem(a, b, c int) int {
if a > b {
f := a
a = b
b = f
}
if a > c {
f := a
a = c
c = f
}
if b > c {
f := b
b = c
c = f
}
ans := a
if c-b >= a {
c -= a
} else {
a -= c - b
half := a / 2
c -= half
b -= a - half
}
ans += min2(b, c)
return ans
}
func main() {
type node struct {
red int
green int
blue int
}
table := []node{
{50, 43, 20},
{10, 0, 0},
{0, 10, 0},
{0, 0, 10},
{10, 1, 0},
{0, 10, 1},
{1, 0, 10},
{10, 2, 0},
{2, 10, 0},
{0, 2, 10},
{13, 13, 0},
{10, 9, 0},
{5, 9, 2},
}
for i := 0; i < 15; i++ {
table = append(table, node{
red: lib.RandIntBetween(0, 30),
green: lib.RandIntBetween(0, 30),
blue: lib.RandIntBetween(0, 30),
})
}
for _, arg := range table {
lib.Challenge("SweetProblem", student.Sweetproblem, sweetproblem, arg.red, arg.green, arg.blue)
}
}