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#### Functional
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###### Does the project start with a menu where you can select between "Start game", "Settings" and "Quit Game"?
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###### Are the projectiles casted from the muzzle of the rifle? Check this on the gun blueprint searching by the projectile.
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###### Does the zombie die after being hit multiple times with the projectile and does not die in one shot?
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###### Is a Zombie death perfectly noticeable? Does the zombie just not disappear from the screen?
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###### Is every zombie destroyed after being killed?
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###### Is there no projectile kept in memory after being used?
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###### Does each wave have more and more zombie?
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###### Does the player die after being hit 5 times?
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###### Did the student used "Set Timer by Function Name" to spawn Zombies and restore the player life when being hit?
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###### After pressing the `P` key on the viewport of the project, do you confirm that the navigation mesh bound cover the whole terrain?
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###### Does the behavior tree contain tasks that get the player location, chase the player and attack him when the player is near?
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###### When you shoot, can you hear the shot and the sound of the shell hitting the ground?
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###### Can you hear the sound getting louder as the zombie comes closer?
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#### Bonus
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###### Does the player receives any power-ups/benefits when a zombie dies?
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###### Is the main menu a 3D main menu?
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###### Does the game have a points system? (in which every time we kill a zombie, pass wave, etc... , the points gets higher?)
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###### Does the game has creepy music?
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###### Is a sound played each time you move to the next wave?
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###### Does the gun run out of ammo?
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