From 2bd1d77a5e242ae2948dad79aae217667f72d07e Mon Sep 17 00:00:00 2001 From: davhojt Date: Wed, 8 Jun 2022 07:15:38 +0300 Subject: [PATCH] docs(traits) correct grammar --- subjects/traits/README.md | 26 ++++++++++++-------------- 1 file changed, 12 insertions(+), 14 deletions(-) diff --git a/subjects/traits/README.md b/subjects/traits/README.md index a19bf45e2..71d3c5530 100644 --- a/subjects/traits/README.md +++ b/subjects/traits/README.md @@ -2,26 +2,20 @@ ### Instructions -Imagine you are designing a new video game and you have to create food that the players can eat to gain strength. +Imagine you are designing a new video game, and your next feature is to create food that the players can eat to gain strength. There are two types of food for now: -- Fruit: increase the strength by 4 units per each kilogram of fruit consumed. -- Meat: has the weight in kilograms `weight_in_kg` (which is the weight of the whole piece) and the `fat_content` which corresponds to the percentage of the weight which is pure fat (the rest is considered protein) each kilogram of protein gives 4 units of `strength` and each kilogram of fat gives 9 units of `strength`. +- `Fruit`: increases the strength by 4 units for each kilogram of fruit consumed. +- `Meat`: has a weight in kilograms, and it's pure fat content as a percentage. The remaining weight of meat which is not pure fat is considered to be protein. Each kilogram of protein increases the strength by 4 units. Each kilogram of fat increases the strength by 9 units. -Define the `Food` trait for `Fruit` and `Meat`. The required method `gives()` represents the energy that the food provides. - -Implement the `std::fmt::Display` trait for `Player` structure in a way that when using the template `{}` inside a println! macro it will print: - -- In the first line, the name of the player -- In the second line the strength, score and the money -- In the third line the weapons - -### Notions - -- [Traits](https://doc.rust-lang.org/book/ch10-02-traits.html) +Define the `Food` trait for `Fruit` and `Meat`. The required method `gives` returns the amount of strength that the food provides. +Implement the `std::fmt::Display` trait for the `Player` structure, so that when `{}` corresponds to a `Player` insider a `println!` macro, it will print 3 lines: +- First: the name of the player. +- Second: strength, score and the money. +- Third: The player's list of weapons. ### Expected Functions and Structures @@ -111,3 +105,7 @@ Strength: 14, Score: 0, Money: 0 Weapons: ["knife"] $ ``` + +### Notions + +- [Traits](https://doc.rust-lang.org/book/ch10-02-traits.html)