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update description project motion

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davidrobert99 2 years ago
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  1. 53
      subjects/project_motion/README.md

53
subjects/project_motion/README.md

@ -2,16 +2,27 @@
### Instructions
For this exercise you will have to create a [projectile motion](https://cimg2.ck12.org/datastreams/f-d%3Abb024be6673110b31e78b46819e792adaed8dc661e082a61f0a6d64e%2BIMAGE%2BIMAGE.1).
For this exercise, you will have to create a [projectile motion](https://cimg2.ck12.org/datastreams/f-d%3Abb024be6673110b31e78b46819e792adaed8dc661e082a61f0a6d64e%2BIMAGE%2BIMAGE.1).
A structure called `Object` will be provided which will have all variables that are
essential for the projectile physics. (distance, velocity, height, time)
Two structures will be provided. A structure called `ThrowObject` that will contain all the variables that are
essential for the projectile physics (initial position, initial velocity, current position, current velocity and time).
A structure called `Object` which will have the corresponding values of X and Y of the initial position, the initial velocity, the current position and the current velocity.
You must implement :
- A function `throw_object` that will initialize the Object with a given velocity and height.
- The trait Iterator with the `.next()` in which,the next position of the object after 1 second, must be calculated.
It will return an `Option` with the Object or it will return `None` if the object already reached the floor.
- A function `new` that will initialize the ThrowObject with a given initial position and an initial velocity.
- The trait Iterator with the `.next()` in which the position and speed of the object must be calculated after 1 second.
It will return an `Option` with the ThrowObject, or it will return `None` if the ThrowObject has already reached the floor.
Consider the value of gravity is 9.8m/(s*s) and that the position (p) in the instant s of an object is given by:
$$ p(t) = p_{0} + v_{0}*t +\frac{1}{2}* a*t^{2} $$
and velocity (v) in the instant s of an object is given by:
$$ v(t) = v_{0} + a*t $$
### Notions
@ -24,17 +35,25 @@ You must implement :
#[derive(Debug, Clone, PartialEq)]
pub struct Object {
pub distance: f32,
pub velocity: f32,
pub height: f32,
pub x: f32,
pub y: f32,
}
#[derive(Debug, Clone, PartialEq)]
pub struct ThrowObject {
pub init_position: Object,
pub init_velocity: Object,
pub actual_position: Object,
pub actual_velocity: Object,
pub time: f32,
}
impl Object {
pub fn throw_object(velocity: f32, height: f32) -> Object {}
impl ThrowObject {
pub fn new(init_position: Object, init_velocity: Object) -> ThrowObject {
}
}
impl Iterator for Object {
impl Iterator for ThrowObject {
// next
}
@ -48,8 +67,7 @@ Here is a program to test your function
use project_motion::*;
fn main() {
let mut obj = Object::throw_object(50.0, 150.0);
println!("{:?}", obj.next());
let mut obj = ThrowObject::new(Object { x: 50.0, y: 50.0 }, Object { x: 0.0, y: 0.0 });
println!("{:?}", obj.next());
println!("{:?}", obj.next());
println!("{:?}", obj.next());
@ -62,10 +80,9 @@ And its output:
```console
$ cargo run
Some(Object { distance: 50.0, velocity: 50.0, height: 145.1, time: 1.0 })
Some(Object { distance: 100.0, velocity: 50.0, height: 125.5, time: 2.0 })
Some(Object { distance: 150.0, velocity: 50.0, height: 81.4, time: 3.0 })
Some(Object { distance: 200.0, velocity: 50.0, height: 3.0, time: 4.0 })
Some(ThrowObject { init_position: Object { x: 50.0, y: 50.0 }, init_velocity: Object { x: 0.0, y: 0.0 }, actual_position: Object { x: 50.0, y: 45.1 }, actual_velocity: Object { x: 0.0, y: -9.8 }, time: 1.0 })
Some(ThrowObject { init_position: Object { x: 50.0, y: 50.0 }, init_velocity: Object { x: 0.0, y: 0.0 }, actual_position: Object { x: 50.0, y: 30.4 }, actual_velocity: Object { x: 0.0, y: -19.6 }, time: 2.0 })
Some(ThrowObject { init_position: Object { x: 50.0, y: 50.0 }, init_velocity: Object { x: 0.0, y: 0.0 }, actual_position: Object { x: 50.0, y: 5.9 }, actual_velocity: Object { x: 0.0, y: -29.4 }, time: 3.0 })
None
None
$

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