Browse Source

Typos

pull/533/head
5 years ago committed by xpetit
parent
commit
50d9e5adfa
  1. 6
      docs/object-attribute-system.md

6
docs/object-attribute-system.md

@ -10,12 +10,12 @@ In the "Object Attributes" section of the "Object Edit" Page, the first row is a
> Within a same Object, each attribute's name must be unique.
Once created, the new attributes appears right bellow and the ability to associate a value to it is now available. Depending on the type of the attribute, the interface will vary.
Once created, the new attributes appears right below and the ability to associate a value to it is now available. Depending on the type of the attribute, the interface will vary.
- String value input is type String.
- Number value input is type Number.
- Booleans value input appears as a switch, true by default.
- Arrays and Objects content are hideable / showable via the "Show/Hide content" button on the right of the attribute. There is no limit on the depth of Object/Array, however, after a certain level, the interface will start to feel narrow.
- Arrays and Objects content are hidable / showable via the "Show/Hide content" button on the right of the attribute. There is no limit on the depth of Object/Array, however, after a certain level, the interface will start to feel narrow.
- String value input is type String.
- Null will not display any input.
- Function will offer to select from all available functions, save on select.
@ -86,7 +86,7 @@ Let's create a few `exercises` objects
We can now create a parent object that will reference them and link them.
This allow you to specify the structuration of your pedagocial content.
This allow you to specify the structuration of your pedagogical content.
I'll make a quest that regroup those 2 exercises:

Loading…
Cancel
Save