From e5d06e03109d37469d01a68650111da3ebbdb1c9 Mon Sep 17 00:00:00 2001 From: Augusto Date: Wed, 10 Feb 2021 12:05:38 +0000 Subject: [PATCH] Add the first draft of the multiplayer-fps subject and audit --- subjects/multiplayer_fps/README.md | 40 ++++++++++++++++++++++++ subjects/multiplayer_fps/audit/README.md | 33 +++++++++++++++++++ 2 files changed, 73 insertions(+) create mode 100644 subjects/multiplayer_fps/README.md create mode 100644 subjects/multiplayer_fps/audit/README.md diff --git a/subjects/multiplayer_fps/README.md b/subjects/multiplayer_fps/README.md new file mode 100644 index 000000000..c8554fb5f --- /dev/null +++ b/subjects/multiplayer_fps/README.md @@ -0,0 +1,40 @@ +## multiplayer_fps + +### Instructions + +Write your own version of the game [maze wars](https://www.youtube.com/watch?v=5V5X5SbSjns) you should recreate all the elements of the game, but you have freedom to implement the user interface. + +In the bare minimum you should implement the in the user interface: + + - A mini map where the player can see he's own position and the whole "game world". + + - The graphics of the game: the walls and the other players (see [maze_wars](https://www.youtube.com/watch?v=5V5X5SbSjns) for more details) + - You should also display the frame rate of the game in the screen. + + - A peer-to-peer network that will allow other players to join your server and play against each other. + + - Your implementation should allow one client and the server to run in the same machine and allow all the other clients to connect to the server in other machines + +You have to develop the game server and also a client application: + +- The server must accept all the connections possible. + +- When the client is initialized it should ask for the : + + - IP address of the server, allowing the same client application to connect to any server. + + - After this it should ask also for a name. + + - Example: + Assuming that you can to connect to a server in your same computer. + + ```console + path/to/client $ cargo run 192. + Enter IP Adress: 127.0.0.1 + Enter Name: name + Starting... + path/to/client $ + ``` + - Note: If you want to connect to a server in another computer you will have to connect to the Ip address of the server computer. + +- You can use any language that you prefer. diff --git a/subjects/multiplayer_fps/audit/README.md b/subjects/multiplayer_fps/audit/README.md new file mode 100644 index 000000000..c71586153 --- /dev/null +++ b/subjects/multiplayer_fps/audit/README.md @@ -0,0 +1,33 @@ +### Functional + +##### Try to run the game server + +###### Does it compile and run without any warnings? + +##### Try to run a client in the same computer as the sever + +###### Does it compile and run without any warnings? + +###### Does it ask for the IP address of the server? + +##### Introduce the IP address of the game server + +###### Does the client manage to connect to the server? + +###### Does the client asks you for a name? + +##### Introduce your name + +###### Does the client initiates the graphical interface? + +###### Are you presented with a mini map of the maze? + +###### Can you see your position in the mini map? + +###### When you move around the world does your position updates in the mini map? + +###### When you move around the maze does the view of the camera updates? + +###### Is the frame rate displayed in the interface? + +###### Is the frame rate of the game higher or equal to 30 fps?