# Object Attributes (attrs) # This is still a work in progress (mistakes are common). ## For objects that have associated events > Required in **bold** - **capacity**: number; The number of users that can be admitted in the event associated to the event. - **registrationDuration**: number; The time of minutes a registrations lasts. - **eventDuration**: number; The duration in minutes of the event associated to the object. - eventStartDelay: number: The time in minutes between the end of the registration and the beginning of the event. - expectedXp: number; The amount of `Xp` an object gives. - baseXp: number; The starting point of the `Xp`. It's used to calculate the `Xp` per child object. ## Some specific attributes for object types: - Exercise - **language**: string; The programming language of the exercise, ex: 'go' - start: type; Description - delay: number; The amount of minutes that has to pass after the previous object before the current one is unlocked. - special: boolean; True for a hackaton. - startDay: number; The day relative to the beginning of the parent event. - scopeStart - scopeEnd - scopeExtraDuration - auditsRequired: number; The number of approved audits that need to be done to consider an exercise as approved - exerciseType: string - `required` - `enrichment` - `bonus` - `asynchronous` - `synchronous` - inScope, This attribute is used to determine if the exercise gives `Xp` or not. If an exercise is not in scope then it doesn't give `Xp`. - status: It can have the values `blocked`, `available`, `succeeded` or `failed`. - hasStarted - rootName - repositoryPath - difficulty: A number that represents how hard it should be to complete an exercise. - difficultyMod: A multiplier of the difficulty - Exam exercises: On top of the exercise of the attributes of a normal exercise exam exercises need the following attributes. - **group**: number; Identifies the position that an exercise can take in an exam. The exam takes exercises randomly for each group. For instance: the first exercise of the exam will be an exercise with `group` = 1, the second one will be an exercise with `group` = 2, and so on. - Raid - groupSize: number; The number of elements wanted in a raid group. The actual number of elements in a group will be depenedent in the availability of candidates. For example if the groupSize is 3 and there are 8 users in the event, you'll have groups with sizes: 3-3-2. - Project - groupMax: number; The max amount of members a group should have to be created. - groupMin: number; The minimum amount of members a group should have to be created. - Campus - TODO - Quest: - TODO - Piscine: - TODO - Onboarding: - TODO - Signup: - TODO