#### Functional ###### Does the game avoid the use of frameworks? ###### Is an introduction of the story provided in the beginning of the game? ##### Try playing the game and reach the specific score to make the development part of the story appear. ###### Does the development part of the story appear when you reach the specific score? ##### Try finishing the game (either win or lose). ###### Is a conclusion of the story provided when the game ends? ##### Try using the Dev Tool/Performance. ###### Can you confirm that there are no frame drops? ##### Try using the Dev Tool/Performance. ###### Does the game run at/or around 60fps?(from 50 to 60 or more) ##### Try using the Dev Tool/performance and the option rendering with the `"paint flashing"` ON, if possible. ###### Can you confirm that the paint is being used as little as possible? ##### Try using the Dev Tool/performance and the option rendering with the `"layer borders"` ON, if possible. ###### Can you confirm that the layers are being used as little as possible? ###### Is [layer creation being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly? #### Bonus ###### +Does the conclusion change depending whether you lose or win? ###### +Is the story appealing and interesting? ###### +Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...) ###### +Does the code obey the [good practices](../../../good-practices/README.md)? ###### +Is the code using asynchronicity to increase performance? ###### +Do you think this project is well done in general?