## Variables ### Instructions You can declare variables in two ways. The type can be implicitly detected using the `var` keyword, or explicitly by declaring the variable's type: ```dart var strPatrick = 'Patrick'; ``` ```dart String strSpongebob = 'Spongebob'; ``` Declare and initialize the following variables: - `obj` of type `Object`, containing any value. - `planet` of type `String`, containing the name of the planet you live on. - `year` of type `int`, containing the current year. - `lucky` of type `bool`, containing `true` or `false` (you decide). - constant `pi` of type `double`, containing pi value with 2 decimal places > No main is needed.