package main import ( "testing" "github.com/01-edu/z01" solutions "../../solutions" // This line is not necessary when testing an exercise with a program ) func nd(a, b int) int { if a > b { return -1 } if a == b { // fmt.Printf("%d\n", cnt) return 0 } if nd(a*2, b) != -1 { return 1 + nd(a*2, b) } if nd(a*3, b) != -1 { return 1 + nd(a*3, b) } return -1 } func TestGame23(t *testing.T) { // Declaration of the node that is going to take the group of arguments that are going to // inputed during each iteration of a Challenge between the student and the staff solution. // (note: a node is not always necessary but in this case it makes the writing of the test easier) type node struct { init int fin int } // Declaration of an empty array of type node{} // note that in this case this is the easiest type of table to declare // but a table can be of any other relevant type, (for example []string{}, []int{} if it // were a single string tested or a single int) table := []node{} // Initial filling of that array with the values I see in the examples of the subject table = append(table, node{50, 43}, node{13, 13}, node{10, 9}, node{5, 9}, ) // If we were to leave the table as it is, a student could just do a program with 4 ifs and get // "around" the goal of the exercise. We are now going to add 15 random tests using the z01 testing library for i := 0; i < 20; i++ { value := node{ init: z01.RandIntBetween(1, 1000), fin: z01.RandIntBetween(1, 1000), //this z01.RandIntBetween function allows the randomization of //the int for each value in a desired range. //Note that they are many others of those functions for other types of data //Do not hesitate to have a look at all of them https://github.com/01-edu/z01 } //Once the random node created, this iteration is added to the earlier declared table //along with the 4 specific examples taken from the examples of the readme. table = append(table, value) } for i := 1; i < 100; i++ { value := node{ init: 1, fin: 1, } if nd(1, i) > 0 { value = node{ init: 1, fin: i, } //this z01.RandIntBetween function allows the randomization of //the int for each value in a desired range. //Note that they are many others of those functions for other types of data //Do not hesitate to have a look at all of them https://github.com/01-edu/z01 } //Once the random node created, this iteration is added to the earlier declared table //along with the 4 specific examples taken from the examples of the readme. table = append(table, value) } //The table with 4 specific exercises and 15 randoms is now ready to be "challenged" //Because the exercise asks for a function we are now using the Challenge function (this function would // be the ChallengeMainExam function) for _, arg := range table { z01.Challenge(t, Game23, solutions.Game23, arg.init, arg.fin) } // the z01.Challenge function is here applied to each argument of the table. It musts contains: // 1) first, the t argument from the T structure imported from the package "testing" // // 2) second, the function from the student, in this case Nauuo //(this disapears in the ChallengeMainExam function) // 3) third, the function from the staff, in this case solutions.Nauuo //(this disapears as well in the ChallengeMainExam function) // 4) all the arguments to be tested, in this case it is the plus, minus and rand from each structure, // notice that they are accessed with arg. (the arg notation comes from the way it was name in the // range loop over the table) // Now that this is done. re-read the quickReadme (the test your test recap) and apply all the commands // and intructions. We strongly advise to check that your error messages matches your subject. // and that you ask a colleague to double check. //FINAL STEP: // When both are satisfied with the coherence between the subject and its tests. The code can be commited // and redeployed by the team-01. // We then advised the staff team to test the new exercise invidually with their current build of the exam }