#### Functional ###### Can Countess move in the four directions (forward, backward, left and right) using the WASD keys? ###### Can Countess jump using the Space key? ###### Can Countess attack using the left mouse click? ###### While running, does moving the mouse left and right change the player leaning angle and direction? ###### Does the animation used for the countess in the animation blueprint are stored in a BlendSpace file? ###### Does the head of the countess follow the mouse orientation? ###### Is an Aim Offset being used to move the Countess head according to the mouse movement? ###### Can Countess attack using the blades when clicking on the left mouse button? ###### Does the Countess body blends between two animation???????? ###### Are there no severe body transition when starting the attack or jumping, etc…? ###### Can you attack and move around at the same time without damaging the animations performance? ###### Does the Countess body blends between two animation (are blend nodes being used)? ###### Is the upper body and lower body being controlled as "two separate modules"? ###### Does the Animation Blueprint have at least three variables in order to handle the character speed, if she is in the air and attacking? #### Bonus ###### Can Countess execute more than 3 attacks? ###### Are there at least two different Countess skins being used?