## Tron ### Objectives In this project you will have to create your own Tron AI snake. ### Getting started You will need to create a public repository with the name `tron`. Next you need to create a file named `ai.js`. It must respect the instructions given. ### Controls - `arrows` or `scroll` to move step by step - `shift` will make it fast - you can click anywhere on the progress bar to seek into the history ### Rules - Your AI has to move every turn _(it can not stay still)_ - Every time the AI moves somewhere the AI leaves a color trail. - the AI can only move to a blank tile. - the AI can not move out of the map _(100 x 100)_ - the AI can only move to its `left`, `forward` or its `right`. _(Moving `backward` is suicide as it would hit its own trail !)_ - If too much CPU power is required to decide where to go, the AI dies. - If two AIs moved to the same spot, both of them die. - **The AI has to survive as long as it can.** ### The game ends - Once no players can make a move the player with the biggest score wins ### How to write your AI - Copy the code on the file [random.js](https://raw.githubusercontent.com/01-edu/public/master/subjects/tron/ai/random.js) to your file, `ai.js` - You may now edit the `update` function which is called each turn > ⚠️ Do not rename the `update` function ⚠️ \ > as it's the function that the worker will try to run to test your AI. ### How to test your AI - You may test your ai locally. For that, create a folder and give it a name. Inside the folder you created, insert this file [index.html](). - After that, create a simple web server by running the following command: ```sh $ &>/dev/null python3 -m http.server & ``` Now open your browser at the specified port. You'll use an appropriate command for your system: - Linux: `xdg-open` - macOS: `open` - Windows: `start` ```sh xdg-open 'http://localhost:8000' ``` - You can set a seed by adding the variable `seed` to the url params. - You can add up to two AI's by adding the variable `ai` to the url params. The AI's will be separated by a `+` - You can add a local file by specifying the relative path. - You can add a online raw file by specifying the url to that file. A example of a url with local files using the default AI `random.js` against the AI `hard.js` would be `localhost:8000/?seed=1636444665&ai=random.js+hard.js`. A example of a url with online files would be `localhost:8000/?seed=1636444665&ai=https://dev.01-edu.org/git/root/public/raw/branch/master/subjects/tron/ai/hard.js+https://dev.01-edu.org/git/root/public/raw/branch/master/subjects/tron/ai/random.js`. Note: You can test a local AI against and online one. - Open the inspector of the browser used and **disable the cache** - let's change the update function so that your AI only goes forward. Replace this line just before the `return` of the update function: ```js const available = coordsInBound.filter(isFree); // And I return a random available coord return pickRandom(available); ``` ...with this line: ```js // always return the first free coordinates return coordsInBound.filter(isFree)[0]; ``` - save the file, push the changes and re-run the game in the browser. If the cache was correctly disabled, you have changed your AI behaviour from a random pick of available moves to only going forward. - To understand better the way of controlling your AI, read the comments inside the AI file and do a lot of testing. - When peer-corrected, you AI will be competing against other AIs. Be aware that there will be the possibility for the peer-correcter to use his or her own AI. _May the best tron win :)_ Have fun and good luck.