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miguel bb49e51c5f docs(buncer):fix audit typo 2 years ago
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audit docs(buncer):fix audit typo 2 years ago
resources chore(mobile-dev): move resources closer to each project 2 years ago
README.md docs(bouncer): typos 2 years ago

README.md

Bouncer

The main objective of this project is to demonstrate how to work with phone hardware, specifically the accelerometer. By the end, you will have a fully functional mobile game that can be played on your phone.

Instructions

The app should be a simplified version of the classic 90s bouncing ball game, where the player's objective is to destroy all blocks in the screen and prevent the ball from touching the bottom of the screen as it moves around, for that you will have to use the phone's accelerometer to control the player's tile.

Rules of the game

  • The ball moves in a linear manner and changes direction when it hits a wall, a block or the player's tile. The direction change happens by this rule: the degree it came with should be the degree it goes out, similar to real-life experience.
  • All blocks disappear when they are hit by the ball.
  • You lose the game when the ball touches the bottom part of the screen, and a "You lost!" message is displayed.
  • You win the game when all blocks are destroyed, and a "You Won!" message is displayed.
  • The player's tile moves according to the phone's tiltiness. If the phone is tilted more towards the right side, so does the tile, the same with the left side.
  • When the player's tile reaches the end of the display, it should never go off the end of the display's dimensions.

Here's an example:

Bonus

  • Add sound effects.
  • Implement different difficulty levels for the game. This can include increasing the speed of the ball, reducing the size of the player tile, or adding more blocks to the game board.
  • Include power-ups that can help the player.
  • Add different game modes to the game. For example, you could include a "timed mode".

Notions