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nprimo e3a4b1f03d docs(bomberman-dom): make bonus consistent between subject and audit 3 weeks ago
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README.md docs(bomberman-dom): make bonus consistent between subject and audit 3 weeks ago

README.md

Functional

Inspect the game source code.
Was the mini-framework the only technology/framework used to develop the project? Any other framework or technology such as canvas or Web-GL are not allowed.
Try to open the game.
Were you asked for a nickname?
After entering your nickname, were you redirected to a waiting page presenting a player counter?
After entering your nickname, did you have access to a chat?
Try to enter with another user (in another browser or in private browser).
Did the player counter increment by 1?
After entering with another user, can all users chat with each other in real time (using websockets)?
Wait 20 seconds with two users in the waiting page.
After 20 seconds, did you get 10 second game start countdown?
After the 10 seconds did the game start?
Try to enter with 4 different users in the waiting page.
As soon as the fourth player entered, did you get 10 second game start countdown?
While playing the game, are you able to move and place bombs?
Can players see the whole map at once?
Try placing a bomb and standing by it when it explodes.
Did you lose 1 of your 3 lives?
Try to lose all your 3 lives.
Did you lose the game and are not able to play anymore?
Try placing a bomb next to another player.
Did the other player lose a life when the bomb exploded?
Place a bomb next to a destroyable block.
Did the block disappear when the bomb exploded?
Try to destroy every block on the map.
Did the power ups appear in place of some of the blocks?
Can you confirm that there are at least 3 types of power ups?
Open the Dev Tool in the Performance tab.
Does the game run without frame drops?
Open the Dev Tool in the Performance tab.
Does the game run at or around 60fps?
Open the Dev Tool in the performance tab and select the option rendering with the paint ON.
Is paint used as little as possible?
Open the Dev Tool in the performance tab and select the option rendering with the layer ON.
Are layers used as little as possible?
Are layers being promoted properly?

Bonus

+Is there a Solo + Co-Op mode in the game as described in the subject?
+Are 2 or more extra power ups, as described in the subject's bonus section, implemented?
+When a player dies, is a random power up release as described in the subject's bonus section?
+Is there a team mode implemented?
+Can the player interact with the game after death as described in the subject's bonus section?
+Do you think in general this project is well done?