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Abdelilah Khossan 78e9c1846c
CON-1881-Review-java-piscine-subjects-Fix-grammar-and-semantic-issues (#2102)
10 months ago
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README.md CON-1881-Review-java-piscine-subjects-Fix-grammar-and-semantic-issues (#2102) 10 months ago

README.md

AdventureMonster

Instructions

Create a new class Monster in a new file Monster.java.

This class inherits from Character.

It has one constructor, with the same parameters as Character (name and maxHealth).

You need to override toString method, use the following format :

  • if the monster is still alive : <name> is a monster with <currentHealth> HP.
  • Otherwise : <name> is a monster and is dead.

Usage

Here is a possible ExerciseRunner.java to test your function :

public class ExerciseRunner {

    public static void main(String[] args) {
        Character aragorn = new Character("Aragorn", 20);
        Monster slime = new Monster("Slime", 15);

        System.out.println(Character.printStatus());

        Character winner = Character.fight(aragorn, slime);

        System.out.println(Character.printStatus());
    }
}

and its output :

$ javac *.java -d build
$ java -cp build ExerciseRunner 
------------------------------------------
Characters currently fighting : 
 - Aragorn : 20/20
 - Slime is a monster with 15 HP
------------------------------------------
------------------------------------------
Characters currently fighting : 
 - Aragorn : 11/20
 - Slime is a monster and is dead
------------------------------------------
$ 

Notions

Inheritance