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miguel 84392f8ebb docs(zappy): fixing the subject and audit in zappy 2 years ago
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README.md docs(zappy): fixing the subject and audit in zappy 2 years ago

README.md

Functional

Guidelines

Zappy is a long project to audit, for a full project review we advise you to spend around:

  • 20 to 30 minutes for the server testing.
  • 10 to 20 minutes for the graphic client testing.
  • 5 to 10 minutes to test the client's AI.

Take the necessary time to check out the work of your peer carefully and ask him for guidance to understand his project.

The server

You will have to evaluate the functional and technical quality of the server.
Try to run "./server".
$ ./server
 Usage: ./server -p <port> -x <width> -y <height> -n <team> [<team>] [<team>] ... -c <nb> [-t <t>]
 -p port number
 -x world width
 -y world height
 -n team_name_1 team_name_2 ...
 -c number of clients authorized at the beginning of the game
 -t [100] time unit divider (the greater t is, the faster the game will go)
Does it display a result like the one presented above?
Try to run "./server -p 8080 -x 10 -y 10 -c 5 -n my_team -t 10". Open another terminal and run "telnet 127.0.0.1 8080"
$ telnet 127.0.0.1 8080
Trying 127.0.0.1...
Connected to 127.0.0.1.
Escape character is '^]'.
WELCOME
Does it display result with a welcome message like the one presented above?
Use Vscode or a similar program and search for any exec functions like (execve,execpe,execl,execlp,execle,...).
Was the student able to do the project without using such functions?
Try to run "./server -p 8080 -x 10 -y 10 -c 5 -n my_team -t 10". Open another terminal and run "siege -b 127.0.0.1:8080".
Is the program ./server still working?
Try to run "./server -p 8080 -x 10 -y 10 -c 5 -n my_team" in two different terminals.
Does it display, in the second terminal, ERROR : Address already in use or something similar?

Let the game run for a while and then check the time taken to execute the movements and actions of the player.

Is the timing of each movement and action respected?
Can you confirm that if the player does not eat, he starves and die?
Can you confirm that if the player eats, he will survive longer?
Does the sight of the players increase with the level rising?
Can you confirm that if the player exits on the right side of the board, he will re-enter on the left side or vice versa?

Client

Try to run "./client".
$ ./client
Usage: ./client -n <team> -p <port> [-h <hostname>]
 -n team_name
 -p port
 -h name of the host , the default is localhost
Does it display a result like the one presented above?
Try to run "./server -p 8080 -x 10 -y 10 -c 5 -n my_team" then run "./client -n my_team -p 8080" on a different terminal.
Does the program launch without any errors?
Try to run "./server -p 8080 -x 10 -y 10 -c 5 -n my_team" then run "./client -n my_team -p 8080 -h 127.0.0.1" on a different terminal.
Do the two programs interact with each other without errors?
Try to run "./server -p 8080 -x 10 -y 10 -c 5 -n my_team" then run "./client -n wrong_team -p 8080 -h 127.0.0.1"
Does the program print an error message like "Error: the team wrong_team doesn't exist" in the server part, and the client is kicked out?

Graphic Client

Ask the owners of the project for help to connect the Graphic Client to the server.
Does the client properly connect to the server and display the map?
For the square content, test the possibility of clicking on a square to see the details about it. It should look like a floating window, tooltip, or something else.
Can you confirm that the square is showing its content somehow?
Can you confirm that it is possible to distinguish the number of all stones on a square?
Search in the map for the player, stones and food to see if they are visible.
Are the players, stones, and food visible in the map?
Try to click on a player to see his characteristics.
Is it possible to see some kind of floating window, tooltip, or something else with the characteristics of the player?
Can you confirm that it is possible to visualize the sounds?

PLAYER

Try to run a game and take a close look at what the players are doing.
Does each player starts with 10 food (1260 time units) and 0 stones?
Does each player starts on level 1?
Is the player able to pick up food?
Is the player able to pick up stones?
Can the player perform the evolution ritual and level up?
Can the player call a ship if he needs a spot in his family?

resources

Can you confirm that food and stones exist as resources in the game?
Can you confirm that six types of stones are present in the game? (jade, peridot, amber, amethyst, garnet, ammolite)
Are resources randomly generated with some clear logical rules? (ask the students to explain those rules)

Food

Is one food unit equal to 126 time units?

Evolution ritual

Try to confirm that the rules of the evolution ritual are the same given in the subject. (ask the project owners for an explanation if necessary).
Are the evolution ritual rules exactly the same as in the table in the subject?

Broadcast

Pay attention to the broadcast messages.
broadcast <text>
Can you confirm that in order to send a message, the client must send the command above to the server.
After the client send the command to the server, he will send to all its clients the following line:
message <K>,<text>
Can you confirm that the server replied the above message with K indicating the square where the sound comes from?

Bonus

+Is the visualizer in 3D?
+Is there a flag for a log mode when running the server?
+Is there a flag for the number of resources and food density?
+Is there a flag for the seed in the server and client so that specific scenarios could be reproduced?