Functional
Can the Countess character move in the four directions (forward, backward, left and right) using the WASD keys?
Can the Countess character jump using the Space key?
Can the Countess character attack using the left mouse click?
While running, does moving the mouse left and right change the player's leaning angle and direction?
Is the animation used for the countess in the animation blueprint stored in a BlendSpace file?
Does the Countess head follow the mouse orientation?
Is an Aim Offset being used to move the Countess head according to the mouse movement?
Can the Countess character attack using the blades when clicking on the left mouse button?
Are the body transitions smooth when starting an attack or jumping, etc…?
Can you attack and move around at the same time without damaging the animations performance?
Does the Countess body blends between two animations (are blend nodes being used)?
Is the upper body and lower body being controlled as "two separate modules"?
Does the Animation Blueprint have at least three variables in order to handle the character speed if she is in the air and attacking?
Bonus
Can the Countess character execute more than 3 attacks?
Are they at least two different Countess skins being used?