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1.9 KiB
1.9 KiB
project_motion
Instructions
For this exercise you will have to create a projectile motion.
You will be provided with a structure called Object
that will have all variables that are
essential for the projectile physics. (distance, velocity, height, time)
You must implement :
- A function
throw_object
that will initialize the Object with a given velocity and height. - The trait Iterator with the
.next()
in which it must calculate the next position of the object after 1 second. It will return anOption
with the Object, It will returnNone
if the object already reached the floor.
Expected Function
#[derive(Debug, Clone, PartialEq)]
pub struct Object {
pub distance: f32,
pub velocity: f32,
pub height: f32,
pub time: f32,
}
impl Object {
pub fn throw_object(velocity: f32, height: f32) -> Object {}
}
impl Iterator for Object {
// next
}
Usage
Here is a program to test your function
fn main() {
let mut obj = Object::throw_object(50.0, 150.0);
println!("{:?}", obj.next());
println!("{:?}", obj.next());
println!("{:?}", obj.next());
println!("{:?}", obj.next());
println!("{:?}", obj.next());
println!("{:?}", obj.next());
}
And its output:
student@ubuntu:~/[[ROOT]]/test$ cargo run
Some(Object { distance: 50.0, velocity: 50.0, height: 145.1, time: 1.0 })
Some(Object { distance: 100.0, velocity: 50.0, height: 125.5, time: 2.0 })
Some(Object { distance: 150.0, velocity: 50.0, height: 81.4, time: 3.0 })
Some(Object { distance: 200.0, velocity: 50.0, height: 3.0, time: 4.0 })
None
None
student@ubuntu:~/[[ROOT]]/test$