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Functional
Does animation run using RequestAnimationFrame
?
Does the game avoid the use of frameworks?
Does the game has at least 3 tile maps?
Are the maps available different from each other?
Does the game generate different tile maps, not making use of tile editors?
Try playing the game in 3 different maps
Were you able to play the game with no inconvenience?
Does the game avoid the use of canvas
?
Check the tile map in the code and the map on the game
Does the tile map in the code matches with the displayed map?
Try using the Dev Tool/Performance
Does it not present frame drop?
Try using the Dev Tool/Performance
Does the game run at or around 60fps
Try using the Dev Tool/performance and the option rendering with the paint ON, if possible
Is the paint being used as less as possible?
Try using the Dev Tool/performance and the option rendering with the layer ON, if possible
Is the layers being used as less as possible?
Bonus
+Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
+Is the code using synchronicity to increase performance?