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audit | 4 years ago | |
README.md | 4 years ago |
README.md
multiplayer_fps
Instructions
Write your own version of the game maze wars you should recreate all the elements of the game, but you have freedom to implement the user interface.
Minimum Requirements for the User Interface:
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A mini map where the player can see he's own position and the whole "game world".
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The graphics of the game: the walls and the other players (see maze_wars for more details)
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Finally you have to display the frame rate of the game on the screen.
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The game should have at least 3 levels with increasing difficulty.
Architecture of the application
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A peer-to-peer network that will allow other players to join your server and play against each other.
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Your implementation should allow one client and the server to run in the same machine and all the other clients to connect from different computers.
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Use the UDP protocol to enable the communication between the clients and the server.
You have to develop the game server and also a client application:
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The server must accept as much connections as possible (the minimum should be 10).
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When the client is initialized it should ask for:
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The IP address of the server, allowing the client application to connect to any server.
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After this, it should ask also for a name.
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Example: Assuming that you can to connect to a server in your same computer.
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path/to/client $ cargo run
Enter IP Address: 198.1.1.34:34254
Enter Name: name
Starting...
path/to/client $
Performance Requirements
- The game should always have a frame rate above 50 fps (frames per second).
Bonus
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Implement a level editor to allow player to create they're own mazes.
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Implement an algorithm that generates automatically new mazes.
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Implement A.I. players to allow playing the game without having to wait for more people to join to the server.
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For the basic implementation you can initialize the game from the command line. As a bonus you can implement the initialization of the game as part of the graphical interface and save a history of the hosts with an alias so it's easier to reconnect to known servers.