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README.md rust raids update 3 years ago

README.md

road_intersection

Objectives

The objective for this raid is to create a traffic control strategy and represent it with an interface/UI. It's up to you to decide which library and file system you want to use in order to create this simulation, but we recommend you to use the library sdl2

Instructions

Environment and Rules

You must create an environment which contains all the objects described in this section. You can display the objects as you wish.

  1. Roads

There are various forms of intersections, let's focus on the widely seen four-lane intersection. For simplicity, each lane will have two directions.

               |    ↓    |    ↑    |
               |    ↓    |    ↑    |
               |    ↓    |    ↑    |
               |    ↓    |    ↑    |
               |    ↓    |    ↑    |
               | r  s  l |    ↑    |
_______________| ←  ↓  → |    ↑    |_____________
                         |         ↑ r
← ← ← ← ← ← ←            |         ← s ← ← ← ← ←
                         |         ↓ l
_________________________|_______________________
           l ↑           |
 → → → → → s →           |           → → → → → →
           r ↓           |
_______________          |          _____________
               |         | ←  ↑  → |
               |    ↓    | l  s  r |
               |    ↓    |    ↑    |
               |    ↓    |    ↑    |
               |    ↓    |    ↑    |
               |    ↓    |    ↑    |
               |    ↓    |    ↑    |

For clarification reasons we will assume that a lane can have three different routes (consider that you are in the vehicle position):

  • r, turning right
  • s, straight ahead
  • l, turning left
  1. Traffic lights

Traffic lights are signalize devices positioned at road intersections that follows an universal color code, it's usually green, red and amber, but for this project you will just use the colors red and green.

You will then have to create some kind of representation for the traffic lights and distribute them for each lane in the intersection.

You are free to decide what algorithm you want to implement to represent traffic light system, but keep in mind that traffic congestion should not be to high (8 or more vehicles).

  1. Vehicles
  ______
 /|_||_\`.__
=`-(_)--(_)-'

Vehicles must obey this rules:

  • Vehicles must have a color depending on their route the colors are up to you to decide

  • Vehicles must have a color so that it's possible to identify which route it will follow (ex:r- purple, s- Blue and l- Yellow). This information about the colors must be given to the auditor of the raid.

  • Autonomous vehicles driving on a lane with a given route must follow the direction of that route, it's not possible for the driver to change lanes or routes.

  • Each vehicle must have a fixed velocity.

  • A safety distance from other vehicles must be kept, if one vehicle stop the other vehicle that's behind him must stop and keep it's distance.

  • Vehicles must stop if the traffic light is red and proceed otherwise.

  • Vehicles must have different routes, either r, s or l.

  • Other vehicles such as emergency vehicles are not considered.


Commands

The generating of vehicles must be done using the keyboard event. You must be able to generate vehicles in different lanes and with different routes.

For this it must be possible to do the following:

  • The Arrow keys must generate one vehicle in a specific direction and with a random route ( r, s and l):

    • Up south to north.
    • Down north to south.
    • Right west to east.
    • Left east to west.
  • The R key must generate random vehicles with random lanes and routes.

  • The Esc key must finish the simulation.

Arrow keys must not let the user spam the creation of vehicles, they must be created with a safe distance between them.

A safe distance is any distance that allows the vehicles not to crash into each other.

Example

You can see an example for the road_intersection here.

Bonus

You can implement the following optional features:

Notions