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miguel
bb49e51c5f
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1 year ago | |
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audit | 1 year ago | |
resources | 2 years ago | |
README.md | 1 year ago |
README.md
Bouncer
The main objective of this project is to demonstrate how to work with phone hardware, specifically the accelerometer. By the end, you will have a fully functional mobile game that can be played on your phone.
Instructions
The app should be a simplified version of the classic 90s bouncing ball game
, where the player's objective is to destroy all blocks
in the screen and prevent the ball
from touching the bottom of the screen as it moves around, for that you will have to use the phone's accelerometer
to control the player's tile
.
Rules of the game
- The
ball
moves in a linear manner and changes direction when it hits awall
, ablock
or theplayer's tile
. The direction change happens by this rule: the degree it came with should be the degree it goes out, similar to real-life experience. - All
blocks
disappear when they are hit by theball
. - You lose the game when the
ball
touches the bottom part of the screen, and a "You lost!" message is displayed. - You win the game when all
blocks
are destroyed, and a "You Won!" message is displayed. - The
player's tile
moves according to the phone's tiltiness. If the phone is tilted more towards the right side, so does the tile, the same with the left side. - When the
player's tile
reaches the end of the display, it should never go off the end of the display's dimensions.
Here's an example:
Bonus
- Add sound effects.
- Implement different difficulty levels for the game. This can include increasing the speed of the
ball
, reducing the size of the player tile, or adding moreblocks
to the game board. - Include power-ups that can help the player.
- Add different game modes to the game. For example, you could include a "timed mode".