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384 lines
12 KiB
384 lines
12 KiB
<!DOCTYPE html> |
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<html> |
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<head> |
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<title>Tron</title> |
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<meta charset="utf-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no"> |
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<link rel="shortcut icon" type="image/x-icon" href="data:image/x-icon;base64,AAABAAEAEBAQAAEABAAoAQAAFgAAACgAAAAQAAAAIAAAAAEABAAAAAAAgAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAx42QAFP/FABXQkMAQC0uAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAQBEREREREREAFEREREREQQAURERERERBABREREREREEAFEREREREQQAURERERERBABQERAAEREEAFCBEIiREQQAUQgRERERBABRAJEREREEAFAJEREREQQAUJERERERBABRERERERDEAEREREREREQQAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"> |
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<style> |
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body { |
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background: #13191a; |
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display: grid; |
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grid-template-columns: 1fr 300px 300px 1fr; |
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font-family: monospace; |
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color: #7cecff; |
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margin: 0; |
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padding: 0; |
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} |
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h1 { letter-spacing: 6px } |
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h2 { |
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margin-bottom: 6px; |
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text-overflow: ellipsis; |
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max-width: calc(50vw - 300px); |
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} |
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h2:after { |
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display: block; |
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content: ' '; |
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margin-top: 12px; |
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height: 3px; |
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} |
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h2 b { |
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display: block; |
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overflow: hidden; |
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text-overflow: ellipsis; |
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} |
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#player-0 h2:after { |
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background-image: linear-gradient(to left, #0000, currentColor 18px, #0000); |
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margin-right: -10px; |
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} |
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#player-1 h2:after { |
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margin-left: -10px; |
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background-image: linear-gradient(to right, #0000, currentColor 18px, #0000); |
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} |
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canvas { |
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display: block; |
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width: 600px; |
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height: 600px; |
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grid-column: 2/4; |
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box-shadow: 0 0 20px 1px #7cecff42; |
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outline: 1px solid; |
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outline-offset: -1px; |
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} |
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button { |
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border: 1px solid; |
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color: currentColor; |
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background: transparent; |
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padding: 0 2px; |
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border-radius: 3px; |
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} |
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svg { |
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margin-top: 36px; |
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width: 300px; |
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} |
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#notice { |
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display: flex; |
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justify-content: space-between; |
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padding: 2px 0; |
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user-select: none; |
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} |
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.hide { |
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visibility: hidden; |
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pointer-events: none; |
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} |
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#title { |
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display: block; |
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margin: 0; |
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padding: 0; |
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grid-column: 2/4; |
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text-align: center; |
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color: cyan; |
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} |
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#player-0, #player-1 { |
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margin: 12px; |
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padding: 6px; |
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user-select: none; |
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} |
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#player-0 { |
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grid-column: 1; |
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text-align: right; |
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} |
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#player-1 { grid-column: 4 } |
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#controls { |
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grid-column: 2/4; |
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height: 10px; |
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background: #7cecff20; |
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margin-top: 1px; |
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} |
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#bar { |
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overflow: hidden; |
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position: relative; |
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box-shadow: 0 0 20px 1px #7cecff30; |
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outline: 1px solid; |
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outline-offset: -1px; |
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} |
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#loading { background: #7cecff40 } |
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#position { background: #7cecff } |
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#loading, #position { |
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position: absolute; |
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transform: translate(-600px); |
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pointer-events: none; |
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} |
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#bar, #loading, #position { |
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height: 100%; |
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width: 100%; |
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} |
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@media (orientation: portrait) { |
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h2 { max-width: 300px } |
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#controls { grid-row: 3 } |
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#player-0 { grid-column: 2; grid-row: 4 } |
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#player-1 { grid-column: 3; grid-row: 4 } |
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} |
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</style> |
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</head> |
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<body> |
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<div id="title"> |
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<svg fill="cyan" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 449.9 184.1"> |
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<defs><filter id="g"><feDropShadow dx="0" dy="0" stdDeviation="3" flood-color="cyan"/></filter></defs> |
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<path style="filter:url(#g)" d="M36 62.6H5.2v-19H36v19zM38.4 39H3l-3 2.8v23l3 2.5h35.4l3.1-2.7V41.7L38.4 39z"/><g clip-path="url(#clipPath4354)" transform="matrix(1.25 0 0 -1.25 -135 647)"><path style="filter:url(#g)" d="M333.3 426.4a18.9 18.9 0 00-19.1 18.5c0 10.3 8.6 18.6 19.1 18.6a18.9 18.9 0 0019.2-19.2c-.4-10-8.8-18-19.2-18m0 41.2c-12.8 0-23.2-10.1-23.2-22.6a22.9 22.9 0 0123.2-22.5c12.9 0 23.2 10 23.2 22.5a22.9 22.9 0 01-23.2 22.6"/><path style="filter:url(#g)" d="M333.3 406.6c-21.8 0-39.4 17.2-39.4 38.3s17.6 38.3 39.4 38.3c21.8 0 39.5-17.1 39.5-38.3s-17.7-38.3-39.5-38.3m0 80.6a42.9 42.9 0 01-43.4-42.9c.3-23 19.6-41.6 43.4-41.6a42.9 42.9 0 0143.5 42.2 42.9 42.9 0 01-43.5 42.3M463.7 407H457l-28.4 31.8v9.5H448v34.5h15.6V407zm1.5 79.5H447l-2.7-3.2v-31.5h-17.1c-2.2 0-2.2-1.2-2.2-2.1v-12.2l30.4-34.4h9.8l2.6 2.4v78.1l-2.6 3zM419.2 441.1h-19.6v-33.9h-15.7v75.6h6.9l28.4-32.1V441zm-26.9 45.3h-9.8l-2.6-2.5v-78.1l2.6-2.7h18.2l2.7 3v31.6h17.1c2.2 0 2.2 1.1 2.2 2V452l-30.4 34.5zM283.2 407h-18.8l-31.8 32.5v13.1h52a22.5 22.5 0 00-22-15.5h-9.2l29.8-30m-20 26.2c13.8.3 24.6 9.7 26.2 23h-58l-2.7-2.6V439c0-.5 0-1 .4-1.5l33.4-34.3h26.3v4.1l-26.2 26h.6zM220.2 407h-15.7v45.6h15.7V407zm1.3 49.4h-18.7l-2.5-2.7v-48l2.7-2.6h18.6l2.6 3v47.6l-2.7 2.7z"/><path style="filter:url(#g)" d="M172.5 467.4c-3.7 0-6.8-3.1-6.8-6.8v-53.5l-15.6-.1v54.8a20.7 20.7 0 0021.2 20.8h91.2a23 23 0 0022-15.2h-112zm90 19.1h-91.1a24.6 24.6 0 01-25.6-25v-55.9l3-2.4h18.5l2.4 2.9v54.4a3 3 0 003.2 3h116.4a27 27 0 01-26.7 23"/></g></svg></div> |
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<div id="player-0"> |
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<h2><b>AI-0</b></h2> |
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<b>LOADING</b> |
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<br> |
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<b>0</b> |
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</div> |
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<canvas width="1200" height="1200"></canvas> |
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<div id="player-1"> |
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<h2><b>AI-1</b></h2> |
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<b>LOADING</b> |
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<br> |
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<b>0</b> |
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</div> |
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<div id="controls"> |
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<div id="bar"> |
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<div id="loading"></div> |
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<div id="position"></div> |
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</div> |
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<div id="notice" class="hide"> |
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> scroll or keys to move step by step, click to jump. (shift = fast) |
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<button>hide</button> |
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</div> |
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</div> |
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<script type="module"> |
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import { move, update, colorize } from './lib/display.js' |
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import { init, injectedCode } from './lib/state.js' |
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const [canvas] = document.getElementsByTagName('canvas') |
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const [hide] = document.getElementsByTagName('button') |
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const bar = document.getElementById('bar') |
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const loading = document.getElementById('loading') |
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const position = document.getElementById('position') |
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hide.onclick = () => { |
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hide.parentElement.classList.add('hide') |
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localStorage.hide = 1 |
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} |
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localStorage.hide || hide.parentElement.classList.remove('hide') |
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const buildInfo = (player, i) => { |
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const elem = document.getElementById(`player-${i}`) |
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if (!elem) return { score: () => {}, status: () => {} } |
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const [name, status, score] = [...elem.children].map(e => e.firstChild).filter(Boolean) |
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name.firstChild.data = player.name |
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elem.style.color = `hsl(${player.hue*360}, 100%, 70%)` |
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elem.style.textShadow = `0 0 6px hsla(${player.hue*360}, 100%, 70%, 0.4)` |
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elem.style.width = 'calc(100% - 36px)' // force width force redraw |
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// this fix a bug on chrome, not re-applying `currentColor` to gradients |
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return { |
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score: text => player.dead || (score.data = text), |
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status: text => status.data = text, |
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} |
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} |
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const notInBounds = n => n >= 100 || n < 0 |
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const getShaUrl = login => |
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`https://api.github.com/repos/${login}/tron/commits/master` |
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const getAIUrl = (login, sha, ai) => |
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`https://rawcdn.githack.com/${login}/tron/${sha}/ai/${ai || login}.js` |
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const getSha = async login => (await (await fetch(getShaUrl(login))).json()).sha |
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const toBlob = async r => |
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new Blob([`${await r.text()}${injectedCode}`], { type : 'text/javascript' }) |
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const toUrlObject = b => URL.createObjectURL(b, { type: 'text/javascript' }) |
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const memo = {} |
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const fetchBlob = url => memo[url] |
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|| (memo[url] = fetch(url).then(toBlob).then(toUrlObject)) |
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const getGithackUrl = async (login, sha) => { |
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if (!sha || sha === 'master') { |
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sha = localStorage[login] || (localStorage[login] = await getSha(login)) |
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} |
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return getAIUrl(login, sha) |
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} |
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const remoteURL = (login, sha) => location.host.startsWith('git.') |
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? `${location.origin}/${login}/tron/raw/branch/${sha || 'master'}/ai.js` |
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: getGithackUrl(login, sha) |
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const formatURL = url => { |
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if (url.startsWith('/')) return `${location.pathname}/ai/${url}` |
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if (url.startsWith('https://')) return url |
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if (url.includes(location.hostname)) return `https://${url}` |
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return url.includes('@') |
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? remoteURL(...url.split('@')) |
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: `${location.origin}/${url}` |
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} |
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const start = async ({ urls, seed }) => { |
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if (urls.length < 2) throw Error('2 AI urls are required to play') |
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const players = init({ players: urls, seed }) |
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let turn = 1, maxTurn = 1, t = 1, cap = 10000, down |
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const done = new Set(players) |
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const setPosition = e => { |
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const v = typeof e === 'number' |
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? Math.max(e, 1) |
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: Math.floor(Math.max(e.pageX - bar.offsetLeft, 1) / 600 * cap) |
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t = Math.min(v, maxTurn) |
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requested || (requested = requestAnimationFrame(refresh)) |
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} |
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window.onkeydown = e => { |
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const step = e.shiftKey ? 10 : 1 |
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switch (e.key) { |
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case 'ArrowLeft': case 'a': case 'q': case 'l': return setPosition(t - step) |
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case 'ArrowRight': case 'e': case 'd': case 'k': return setPosition(t + step) |
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} |
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} |
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window.onmousemove = (e) => e.which ? (down && setPosition(e)) : (down = false) |
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bar.onmousedown = (e) => (down = true) && setPosition(e) |
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bar.onwheel = canvas.onwheel = (e) => |
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setPosition(t + Math.sign(e.deltaY) * (e.shiftKey ? 10 : 1)) |
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let requested, timeout |
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const refresh = () => { |
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requested = update(t) |
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players[0].score(turn) |
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players[1].score(turn) |
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loading.style.transform = `translate(${((turn / cap)*600)-600}px)` |
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position.style.transform = `translate(${((t / cap)*600)-600}px)` |
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} |
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const next = (player) => { |
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clearTimeout(player.timeout) |
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done.add(player) |
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requested || (requested = requestAnimationFrame(refresh)) |
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// check if all AI are done |
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if (done.size >= players.length) { |
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turn++ |
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const data = `[${players.join(',')}]` |
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let allDead = true |
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for (const p of players) { |
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if (p.dead) continue |
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allDead ? (allDead = false) : cap-- |
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done.delete(p) |
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p.worker.postMessage(data) |
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p.timeout = setTimeout(p.kill, 50, 'TIMEOUT') |
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} |
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allDead && (cap = turn) |
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t === maxTurn ? (t = maxTurn = turn) : (maxTurn = turn) |
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} |
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} |
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await Promise.all(players.map(async (player, i) => { |
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const info = buildInfo(player, i) |
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player.score = info.score |
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const kill = (cause) => { |
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if (player.dead) return |
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console.log(`${player.name} died because he ${cause} at ${player.x} ${player.y}`) |
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player.cause = cause |
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player.dead = true |
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player.worker && player.worker.terminate() |
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info.status(cause) |
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} |
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// init the worker |
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try { |
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const url = await fetchBlob(await formatURL(player.name)) |
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player.worker = new Worker(url, { type: 'module', name: player.name }) |
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await new Promise((s, f) => { |
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player.worker.onmessage = e => e.data === 'loaded' ? s() : f(Error(e.data)) |
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player.worker.onerror = f |
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player.worker.postMessage(JSON.stringify({ id: player.name, seed })) |
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}) |
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// activate the AI |
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info.status('ACTIVE') |
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player.kill = cause => { |
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kill(cause) |
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next(player) |
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} |
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} catch (err) { |
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console.error(err) |
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kill('FAILED-TO-LOAD') |
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} |
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move(player.x, player.y, player.color, turn) |
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// handle each response from the AI |
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player.worker.onmessage = ({ data }) => { |
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if (done.has(player)) return player.kill('UNEXPECTED-MESSAGE') |
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if (!data) return player.kill('STUCK') |
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const { x, y } = JSON.parse(data) |
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if (typeof x !== 'number' || typeof y !== 'number') return player.kill('INVALID_INPUT') |
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if (notInBounds(x) || notInBounds(y)) return player.kill('OUT_OF_BOUNDS') |
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if ( |
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!(x === player.x - 1 && y === player.y) && |
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!(x === player.x + 1 && y === player.y) && |
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!(x === player.x && player.y === y + 1) && |
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!(x === player.x && player.y === y - 1) |
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) return player.kill('IMPOSSIBLE_MOVE') |
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player.x = x |
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player.y = y |
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const failure = move(x, y, player.color, turn) |
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if (failure === turn) { |
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for (const p of players) { |
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p.x === player.x && p.y === player.y && p.kill('MULTI-CRASH') |
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} |
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colorize(x, y, 0xffffff) |
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return player.kill('MULTI-CRASH') |
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} else if (failure) return player.kill('CRASH') |
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next(player) |
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} |
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player.worker.onerror = () => player.kill('AI-ERROR') |
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})) |
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next(players[0]) |
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} |
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const params = new URLSearchParams(location.search) |
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const { ai = '', seed } = Object.fromEntries(params) |
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const search = () => String(params).replace(/%2F/g, '/').replace(/%40/g, '@') |
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if (!seed) { |
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params.set('seed', Math.abs(~~(Math.random()*0xffffffff))) |
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location = `${location.origin}${location.pathname}?${search()}${location.hash}` |
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} |
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start({ urls: ai.split(' '), seed }).then(console.log, console.error) |
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</script> |
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</body> |
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</html>
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