Augusto
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audit | 3 years ago | |
README.md | 3 years ago |
README.md
drawing
Instructions
-
Copy the code in usage to your main.rs
-
Create a module called geometrical_shapes in another file.
-
This module will keeps all the logic for creating and operating with the different geometrical shapes and define two traits
Displayable
andDrawable
. -
Drawable
contains the methodsdraw
andcolor
-
Displayable
contains the methodsdisplay
. -
Define them in correspondence with the way they're called in the main function
-
You have to define the structures for Point, Circle, Line, Rectangle and Triangle and make the code in
main.rs
compile and run. -
You are free to implement all the shapes with the internal structure that you find more adequate, but you have to provide for all the shapes an associated function
new
which will be described next: -
Point: a new point should be created from two i32 values
-
Line: a new line should be created from references to two points also define an associated function called
random
that receives two argument the first is the maximum x value a point can have and the second the maximum y value that a point can have -
Triangle: a new triangle should be created from references to three points
-
Rectangle: a new rectangle should be created from two reference to points
-
Circle: a new circle should be created from a point represented the center and a i32 value representing the radius
- also define an associated function called
random
that receives two arguments the first is the maximum x value the center point can have and the second the maximum y value that the center point can have
- also define an associated function called
Don't forget to add the dependencies in your Cargo.toml.
Bonus
-
Implement drawing a pentagon
-
Implement drawing a cube
Notions
Usage
mod geometrical_shapes;
use geometrical_shapes as gs;
use gs::{Displayable, Drawable};
use raster::{Color, Image};
fn main() {
let mut image = Image::blank(1000, 1000);
gs::Line::random(image.width, image.height).draw(&mut image);
gs::Point::random(image.width, image.height).draw(&mut image);
let rectangle = gs::Rectangle::new(gs::Point::new(150, 150), gs::Point::new(50, 50));
rectangle.draw(&mut image);
let triangle = gs::Triangle {
vertices: (
gs::Point::new(500, 500),
gs::Point::new(250, 700),
gs::Point::new(700, 800),
),
};
triangle.draw(&mut image);
for _ in 1..50 {
gs::Circle::random(image.width, image.height).draw(&mut image);
}
raster::save(&image, "image.png").unwrap();
}
impl Displayable for Image {
fn display(&mut self, x: i32, y: i32, color: Color) {
if x >= 0 && x < self.width && y >= 0 && y < self.height {
self.set_pixel(x, y, color).unwrap();
}
}
}