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davidrobert99
9c72b66e06
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3 years ago | |
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README.md | 3 years ago | |
position_formula.png | 3 years ago | |
speed_formula.png | 3 years ago |
README.md
project_motion
Instructions
For this exercise, you will have to create a projectile motion.
Two structures will be provided. A structure called ThrowObject
that will contain all the variables that are
essential for the projectile physics (initial position, initial velocity, current position, current velocity and time).
A structure called Object
which will have the corresponding values of X and Y of the initial position, the initial velocity, the current position and the current velocity.
You must implement :
- A function
new
that will initialize the ThrowObject with a given initial position and an initial velocity. - The trait Iterator with the
.next()
in which the position and speed of the object must be calculated after 1 second. It will return anOption
with the ThrowObject, or it will returnNone
if the ThrowObject has already reached the floor.
Consider the value of gravity is 9.8m/(s*s) and that the position (p) in the instant s of an object is given by:
and velocity (v) in the instant s of an object is given by:
Notions
Expected Function
#[derive(Debug, Clone, PartialEq)]
pub struct Object {
pub x: f32,
pub y: f32,
}
#[derive(Debug, Clone, PartialEq)]
pub struct ThrowObject {
pub init_position: Object,
pub init_velocity: Object,
pub actual_position: Object,
pub actual_velocity: Object,
pub time: f32,
}
impl ThrowObject {
pub fn new(init_position: Object, init_velocity: Object) -> ThrowObject {
}
}
impl Iterator for ThrowObject {
// next
}
Usage
Here is a program to test your function
use project_motion::*;
fn main() {
let mut obj = ThrowObject::new(Object { x: 50.0, y: 50.0 }, Object { x: 0.0, y: 0.0 });
println!("{:?}", obj.next());
println!("{:?}", obj.next());
println!("{:?}", obj.next());
println!("{:?}", obj.next());
println!("{:?}", obj.next());
}
And its output:
$ cargo run
Some(ThrowObject { init_position: Object { x: 50.0, y: 50.0 }, init_velocity: Object { x: 0.0, y: 0.0 }, actual_position: Object { x: 50.0, y: 45.1 }, actual_velocity: Object { x: 0.0, y: -9.8 }, time: 1.0 })
Some(ThrowObject { init_position: Object { x: 50.0, y: 50.0 }, init_velocity: Object { x: 0.0, y: 0.0 }, actual_position: Object { x: 50.0, y: 30.4 }, actual_velocity: Object { x: 0.0, y: -19.6 }, time: 2.0 })
Some(ThrowObject { init_position: Object { x: 50.0, y: 50.0 }, init_velocity: Object { x: 0.0, y: 0.0 }, actual_position: Object { x: 50.0, y: 5.9 }, actual_velocity: Object { x: 0.0, y: -29.4 }, time: 3.0 })
None
None
$