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761 lines
23 KiB
761 lines
23 KiB
<!DOCTYPE html> |
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<html> |
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<head> |
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<title>Tron</title> |
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<meta charset="utf-8" /> |
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<meta |
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name="viewport" |
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content="width=device-width, initial-scale=1, shrink-to-fit=no" |
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/> |
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<link |
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rel="shortcut icon" |
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type="image/x-icon" |
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href="data:image/x-icon;base64,AAABAAEAEBAQAAEABAAoAQAAFgAAACgAAAAQAAAAIAAAAAEABAAAAAAAgAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAx42QAFP/FABXQkMAQC0uAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAQBEREREREREAFEREREREQQAURERERERBABREREREREEAFEREREREQQAURERERERBABQERAAEREEAFCBEIiREQQAUQgRERERBABRAJEREREEAFAJEREREQQAUJERERERBABRERERERDEAEREREREREQQAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" |
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/> |
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<script> |
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location.pathname.endsWith("/") || (location.pathname += "/"); |
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</script> |
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<style> |
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body { |
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background: #13191a; |
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display: grid; |
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grid-template-columns: 1fr 300px 300px 1fr; |
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font-family: monospace; |
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color: #7cecff; |
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margin: 0; |
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padding: 0; |
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} |
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|
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h1 { |
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letter-spacing: 6px; |
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} |
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h2 { |
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margin-bottom: 6px; |
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text-overflow: ellipsis; |
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max-width: calc(50vw - 300px); |
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} |
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|
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h2:after { |
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display: block; |
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content: " "; |
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margin-top: 12px; |
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height: 3px; |
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} |
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|
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h2 b { |
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display: block; |
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overflow: hidden; |
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text-overflow: ellipsis; |
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} |
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|
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#ai-0 h2:after { |
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background-image: linear-gradient( |
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to left, |
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#0000, |
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currentColor 18px, |
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#0000 |
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); |
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margin-right: -10px; |
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} |
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|
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#ai-1 h2:after { |
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margin-left: -10px; |
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background-image: linear-gradient( |
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to right, |
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#0000, |
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currentColor 18px, |
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#0000 |
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); |
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} |
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|
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canvas { |
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display: block; |
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width: 600px; |
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height: 600px; |
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grid-column: 2/4; |
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box-shadow: 0 0 20px 1px #7cecff42; |
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outline: 1px solid; |
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outline-offset: -1px; |
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} |
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|
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button { |
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border: 1px solid; |
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color: currentColor; |
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background: transparent; |
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padding: 0 2px; |
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border-radius: 3px; |
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} |
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|
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svg { |
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margin-top: 36px; |
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width: 300px; |
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} |
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|
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#notice { |
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display: flex; |
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justify-content: space-between; |
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padding: 2px 0; |
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user-select: none; |
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} |
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|
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.hide { |
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visibility: hidden; |
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pointer-events: none; |
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} |
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|
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#title { |
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display: block; |
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margin: 0; |
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padding: 0; |
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grid-column: 2/4; |
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text-align: center; |
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color: cyan; |
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} |
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|
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#ai-0, |
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#ai-1 { |
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margin: 12px; |
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padding: 6px; |
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user-select: none; |
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} |
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|
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#ai-0 { |
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grid-column: 1; |
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text-align: right; |
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} |
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|
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#ai-1 { |
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grid-column: 4; |
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} |
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|
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#controls { |
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grid-column: 2/4; |
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height: 10px; |
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background: #7cecff20; |
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margin-top: 1px; |
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} |
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|
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#bar { |
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overflow: hidden; |
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position: relative; |
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box-shadow: 0 0 20px 1px #7cecff30; |
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outline: 1px solid; |
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outline-offset: -1px; |
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} |
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|
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#loading { |
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background: #7cecff40; |
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} |
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#position { |
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background: #7cecff; |
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} |
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#loading, |
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#position { |
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position: absolute; |
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transform: translate(-600px); |
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pointer-events: none; |
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} |
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|
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#bar, |
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#loading, |
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#position { |
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height: 100%; |
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width: 100%; |
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} |
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|
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@media (orientation: portrait) { |
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h2 { |
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max-width: 300px; |
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} |
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#controls { |
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grid-row: 3; |
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} |
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#ai-0 { |
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grid-column: 2; |
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grid-row: 4; |
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} |
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#ai-1 { |
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grid-column: 3; |
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grid-row: 4; |
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} |
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} |
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</style> |
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</head> |
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<body> |
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<div id="title"> |
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<svg |
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fill="cyan" |
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xmlns="http://www.w3.org/2000/svg" |
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viewBox="0 0 449.9 184.1" |
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> |
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<defs> |
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<filter id="g"> |
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<feDropShadow dx="0" dy="0" stdDeviation="3" flood-color="cyan" /> |
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</filter> |
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</defs> |
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<path |
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style="filter: url(#g)" |
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d="M36 62.6H5.2v-19H36v19zM38.4 39H3l-3 2.8v23l3 2.5h35.4l3.1-2.7V41.7L38.4 39z" |
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/> |
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<g |
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clip-path="url(#clipPath4354)" |
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transform="matrix(1.25 0 0 -1.25 -135 647)" |
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> |
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<path |
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style="filter: url(#g)" |
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d="M333.3 426.4a18.9 18.9 0 00-19.1 18.5c0 10.3 8.6 18.6 19.1 18.6a18.9 18.9 0 0019.2-19.2c-.4-10-8.8-18-19.2-18m0 41.2c-12.8 0-23.2-10.1-23.2-22.6a22.9 22.9 0 0123.2-22.5c12.9 0 23.2 10 23.2 22.5a22.9 22.9 0 01-23.2 22.6" |
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/> |
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<path |
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style="filter: url(#g)" |
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d="M333.3 406.6c-21.8 0-39.4 17.2-39.4 38.3s17.6 38.3 39.4 38.3c21.8 0 39.5-17.1 39.5-38.3s-17.7-38.3-39.5-38.3m0 80.6a42.9 42.9 0 01-43.4-42.9c.3-23 19.6-41.6 43.4-41.6a42.9 42.9 0 0143.5 42.2 42.9 42.9 0 01-43.5 42.3M463.7 407H457l-28.4 31.8v9.5H448v34.5h15.6V407zm1.5 79.5H447l-2.7-3.2v-31.5h-17.1c-2.2 0-2.2-1.2-2.2-2.1v-12.2l30.4-34.4h9.8l2.6 2.4v78.1l-2.6 3zM419.2 441.1h-19.6v-33.9h-15.7v75.6h6.9l28.4-32.1V441zm-26.9 45.3h-9.8l-2.6-2.5v-78.1l2.6-2.7h18.2l2.7 3v31.6h17.1c2.2 0 2.2 1.1 2.2 2V452l-30.4 34.5zM283.2 407h-18.8l-31.8 32.5v13.1h52a22.5 22.5 0 00-22-15.5h-9.2l29.8-30m-20 26.2c13.8.3 24.6 9.7 26.2 23h-58l-2.7-2.6V439c0-.5 0-1 .4-1.5l33.4-34.3h26.3v4.1l-26.2 26h.6zM220.2 407h-15.7v45.6h15.7V407zm1.3 49.4h-18.7l-2.5-2.7v-48l2.7-2.6h18.6l2.6 3v47.6l-2.7 2.7z" |
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/> |
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<path |
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style="filter: url(#g)" |
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d="M172.5 467.4c-3.7 0-6.8-3.1-6.8-6.8v-53.5l-15.6-.1v54.8a20.7 20.7 0 0021.2 20.8h91.2a23 23 0 0022-15.2h-112zm90 19.1h-91.1a24.6 24.6 0 01-25.6-25v-55.9l3-2.4h18.5l2.4 2.9v54.4a3 3 0 003.2 3h116.4a27 27 0 01-26.7 23" |
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/> |
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</g> |
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</svg> |
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</div> |
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<div id="ai-0"> |
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<h2><b>AI-0</b></h2> |
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<b>LOADING</b> |
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<br /> |
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<b>0</b> |
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</div> |
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<canvas width="1200" height="1200"></canvas> |
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<div id="ai-1"> |
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<h2><b>AI-1</b></h2> |
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<b>LOADING</b> |
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<br /> |
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<b>0</b> |
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</div> |
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<div id="controls"> |
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<div id="bar"> |
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<div id="loading"></div> |
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<div id="position"></div> |
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</div> |
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<div id="notice" class="hide"> |
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> scroll or keys to move step by step, click to jump. (shift = fast) |
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<button>hide</button> |
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</div> |
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</div> |
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<script type="module"> |
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const vertexArray = new Float32Array(100 * 100 * 12); |
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const colorArray = new Float32Array(100 * 100 * 6); |
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const state = new Float32Array(100 * 100 * 2); |
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const [canvas] = document.getElementsByTagName("canvas"); |
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const gl = canvas.getContext("webgl2", { antialias: false }); |
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const S = 0.02; |
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const applyState = (x, y, turn) => { |
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const index = x * 100 + y; |
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const color = state[index * 2 + 0] > turn ? 0 : state[index * 2 + 1]; |
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colorArray[index * 6 + 0] = color; |
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colorArray[index * 6 + 1] = color; |
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colorArray[index * 6 + 2] = color; |
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colorArray[index * 6 + 3] = color; |
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colorArray[index * 6 + 4] = color; |
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colorArray[index * 6 + 5] = color; |
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}; |
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|
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const colorize = (x, y, color) => (state[(x * 100 + y) * 2 + 1] = color); |
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const move = (x, y, color, turn) => { |
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const index = (x * 100 + y) * 2; |
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if (state[index]) return state[index]; |
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state[index] = turn; |
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state[index + 1] = color; |
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}; |
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|
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const loop = (fn) => { |
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let x = -1, |
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y = -1; |
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while (++x < 100) { |
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y = -1; |
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while (++y < 100) fn(x, y); |
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} |
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}; |
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|
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const compileShader = (type, script) => { |
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const shader = gl.createShader(type); |
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gl.shaderSource(shader, script.trim()); |
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gl.compileShader(shader); |
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { |
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throw gl.getShaderInfoLog(shader); |
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} |
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return shader; |
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}; |
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|
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// program |
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const program = gl.createProgram(); |
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gl.attachShader( |
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program, |
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compileShader( |
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gl.VERTEX_SHADER, |
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` |
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#version 300 es |
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in vec2 a_position; |
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in float a_color; |
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out float v_color; |
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|
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void main() { |
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gl_Position = vec4(a_position * vec2(1, -1), 0, 1); |
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v_color = a_color; |
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}` |
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) |
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); |
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|
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gl.attachShader( |
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program, |
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compileShader( |
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gl.FRAGMENT_SHADER, |
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` |
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#version 300 es |
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|
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precision mediump float; |
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in float v_color; |
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out vec4 outColor; |
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|
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vec4 unpackColor(float f) { |
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vec4 color; |
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color.r = floor(f / 65536.0); |
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color.g = floor((f - color.r * 65536.0) / 256.0); |
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color.b = floor(f - color.r * 65536.0 - color.g * 256.0); |
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color.a = 256.0; |
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return color / 256.0; |
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} |
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|
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void main() { |
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outColor = unpackColor(v_color); |
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}` |
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) |
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); |
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|
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gl.linkProgram(program); |
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { |
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throw gl.getProgramInfoLog(program); |
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} |
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|
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gl.useProgram(program); |
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|
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// initialize state |
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loop((x, y) => { |
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const x1 = (x + 1 - 50) / 50 - S; |
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const y1 = (y + 1 - 50) / 50 - S; |
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const x2 = x1 + S; |
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const y2 = y1 + S; |
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const index = (x * 100 + y) * 12; |
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vertexArray[index + 0x0] = x1; |
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vertexArray[index + 0x1] = y1; |
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vertexArray[index + 0x2] = x2; |
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vertexArray[index + 0x3] = y1; |
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vertexArray[index + 0x4] = x1; |
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vertexArray[index + 0x5] = y2; |
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vertexArray[index + 0x6] = x1; |
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vertexArray[index + 0x7] = y2; |
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vertexArray[index + 0x8] = x2; |
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vertexArray[index + 0x9] = y1; |
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vertexArray[index + 0xa] = x2; |
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vertexArray[index + 0xb] = y2; |
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}); |
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|
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const vertexBuffer = gl.createBuffer(); |
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const a_position = gl.getAttribLocation(program, "a_position"); |
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gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); |
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gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0); |
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gl.enableVertexAttribArray(a_position); |
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gl.bufferData(gl.ARRAY_BUFFER, vertexArray, gl.STATIC_DRAW); |
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gl.drawArrays(gl.TRIANGLES, 0, 60000); |
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|
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// color buffer |
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const colorBuffer = gl.createBuffer(); |
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const a_color = gl.getAttribLocation(program, "a_color"); |
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gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); |
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gl.vertexAttribPointer(a_color, 1, gl.FLOAT, false, 0, 0); |
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gl.enableVertexAttribArray(a_color); |
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gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); |
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|
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const update = (turn) => { |
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loop((x, y) => applyState(x, y, turn)); |
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gl.bufferData(gl.ARRAY_BUFFER, colorArray, gl.STATIC_DRAW); |
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gl.drawArrays(gl.TRIANGLES, 0, 60000); |
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}; |
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|
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const reset = () => { |
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state.fill(0); |
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update(0); |
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}; |
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|
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const SIZE = 100; |
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const h = SIZE / 2; |
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const m = h * 0.8; |
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const max = (m) => (n) => n > m ? max1(n - m) : n; |
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const max1 = max(1); |
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const max2PI = max(Math.PI * 2); |
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const toInt = (r, g, b) => (r << 16) | (g << 8) | b; |
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const toRange = (n) => Math.round(n * 0xff); |
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const hue2rgb = (p, q, t) => { |
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if (t < 0) t += 1; |
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if (t > 1) t -= 1; |
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if (t < 1 / 6) return p + (q - p) * 6 * t; |
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if (t < 1 / 2) return q; |
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if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; |
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return p; |
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}; |
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|
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const hslToRgb = (h, s, l) => { |
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if (!s) return toInt(toRange(l), toRange(l), toRange(l)); |
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|
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const q = l < 0.5 ? l * (1 + s) : l + s - l * s; |
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const p = 2 * l - q; |
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const r = hue2rgb(p, q, h + 1 / 3); |
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const g = hue2rgb(p, q, h); |
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const b = hue2rgb(p, q, h - 1 / 3); |
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|
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return toInt(toRange(r), toRange(g), toRange(b)); |
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}; |
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|
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const init = ({ ais, seed }) => { |
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let w = (123456789 + seed) & 0xffffffff; |
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let z = (987654321 - seed) & 0xffffffff; |
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|
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const rand = () => { |
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z = (36969 * (z & 65535) + (z >>> 16)) & 0xffffffff; |
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w = (18000 * (w & 65535) + (w >>> 16)) & 0xffffffff; |
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return (((z << 16) + (w & 65535)) >>> 0) / 4294967296; |
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}; |
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|
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const angle = (Math.PI * 2) / ais.length; |
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const rate = SIZE / ais.length / SIZE; |
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const shift = angle * rand(); |
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|
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// shuffle using seeded random |
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ais.sort((a, b) => a.name - b.name); |
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let i = ais.length, |
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j, |
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tmp; |
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while (--i > 0) { |
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j = Math.floor(rand() * (i + 1)); |
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tmp = ais[j]; |
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ais[j] = ais[i]; |
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ais[i] = tmp; |
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} |
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|
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return ais.map((name, i) => { |
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const jsonName = `"name":${JSON.stringify(name)}`; |
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const hue = max1(i * rate + 0.25); |
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const ai = { |
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hue, |
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name, |
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x: Math.round(max2PI(Math.cos(angle * i + shift)) * m + h), |
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y: Math.round(max2PI(Math.sin(angle * i + shift)) * m + h), |
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color: hslToRgb(hue, 1, 0.5), |
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toString: () => |
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`{${jsonName},"dead":${!!ai.dead},"color":${ai.color},"x":${ |
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ai.x |
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},"y":${ai.y}}`, |
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}; |
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return ai; |
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}); |
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}; |
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|
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const injectedCode = ` |
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if (typeof update !== 'function') throw Error('Update function not defined') |
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addEventListener('message', self.init = initEvent => { |
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let { seed, id } = JSON.parse(initEvent.data) |
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|
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const r4 = () => Math.floor(Math.random() * 4) |
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let w = (123456789 + seed) & 0xffffffff |
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let z = (987654321 - seed) & 0xffffffff |
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Math.random = () => { |
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z = (36969 * (z & 65535) + (z >>> 16)) & 0xffffffff |
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w = (18000 * (w & 65535) + (w >>> 16)) & 0xffffffff |
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return (((z << 16) + (w & 65535)) >>> 0) / 4294967296 |
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} |
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|
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const prev = {} |
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let me |
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removeEventListener('message', self.init) |
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addEventListener('message', ({ data }) => { |
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const ais = JSON.parse(data) |
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me || (ais |
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.sort((a, b) => a.name - b.name) |
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.forEach(a => prev[a.name] = [{...a, cardinal: r4(), direction: 0 }])) |
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|
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for (const ai of ais) { |
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const { x, y, name, dead } = ai |
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if (dead) { |
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ai.coords = [] |
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continue |
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} |
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|
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name === id && (me = ai) |
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const { cardinal, direction } = prev[name].find(c => c.x === ai.x && c.y === ai.y) |
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|
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ai.index = ai.x * 100 + ai.y |
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ai.direction = direction |
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ai.cardinal = cardinal |
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ai.coords = prev[name] = [ |
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{ index: x*100+(y-1), x, y: y - 1, cardinal: 0, direction: (4 - cardinal) % 4 }, |
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{ index: (x+1)*100+y, x: x + 1, y, cardinal: 1, direction: (5 - cardinal) % 4 }, |
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{ index: x*100+(y+1), x, y: y + 1, cardinal: 2, direction: (6 - cardinal) % 4 }, |
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{ index: (x-1)*100+y, x: x - 1, y, cardinal: 3, direction: (7 - cardinal) % 4 }, |
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] |
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} |
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me.me = true |
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|
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try { postMessage(JSON.stringify(update({ ais, ai: me }))) } |
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catch (err) { |
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console.error(id, err) |
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throw err |
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} |
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}) |
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postMessage('loaded') // Signal that the loading is over |
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}) |
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`; |
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|
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const [hide] = document.getElementsByTagName("button"); |
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const bar = document.getElementById("bar"); |
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const loading = document.getElementById("loading"); |
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const position = document.getElementById("position"); |
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|
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hide.onclick = () => { |
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hide.parentElement.classList.add("hide"); |
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localStorage.hide = 1; |
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}; |
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|
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localStorage.hide || hide.parentElement.classList.remove("hide"); |
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|
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const buildInfo = (ai, i) => { |
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const elem = document.getElementById(`ai-${i}`); |
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if (!elem) return { score: () => {}, status: () => {} }; |
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const [name, status, score] = [...elem.children] |
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.map((e) => e.firstChild) |
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.filter(Boolean); |
|
name.firstChild.data = ai.name; |
|
elem.style.color = `hsl(${ai.hue * 360}, 100%, 70%)`; |
|
elem.style.textShadow = `0 0 6px hsla(${ai.hue * 360}, 100%, 70%, 0.4)`; |
|
elem.style.width = "calc(100% - 36px)"; // force width force redraw |
|
// this fix a bug on chrome, not re-applying `currentColor` to gradients |
|
|
|
return { |
|
score: (text) => ai.dead || (score.data = text), |
|
status: (text) => (status.data = text), |
|
}; |
|
}; |
|
|
|
const notInBounds = (n) => n >= 100 || n < 0; |
|
const toBlob = async (r) => { |
|
if (!r.ok) throw Error(`${r.status}: ${r.statusText}`); |
|
const code = await r.text(); |
|
const type = { type: "text/javascript" }; |
|
const blob = new Blob([`'use strict';${code}${injectedCode}`], type); |
|
return { url: URL.createObjectURL(blob, type), code }; |
|
}; |
|
|
|
const memo = {}; |
|
const fetchBlob = (url) => |
|
memo[url] || (memo[url] = fetch(url).then(toBlob)); |
|
const remoteURL = (login, sha) => |
|
`https://git.${location.host}/${login}/tron/raw/branch/${ |
|
sha || "master" |
|
}/ai.js`; |
|
|
|
const formatURL = (url) => { |
|
if (url.startsWith("/")) return `${location.pathname}/ai${url}`; |
|
if (url.startsWith("https://")) return url; |
|
if (url.includes(location.hostname)) return `https://${url}`; |
|
return url.includes("@") |
|
? remoteURL(...url.split("@")) |
|
: `${location.origin}/${url}`; |
|
}; |
|
|
|
const start = async ({ urls, seed }) => { |
|
if (urls.length < 2) throw Error("2 AI urls are required to play"); |
|
const ais = init({ ais: urls, seed }); |
|
|
|
let turn = 1, |
|
maxTurn = 1, |
|
t = 1, |
|
cap = 10000, |
|
down; |
|
const done = new Set(ais); |
|
|
|
const setPosition = (e) => { |
|
const v = |
|
typeof e === "number" |
|
? Math.max(e, 1) |
|
: Math.floor((Math.max(e.pageX - bar.offsetLeft, 1) / 600) * cap); |
|
|
|
t = Math.min(v, maxTurn); |
|
requested || (requested = requestAnimationFrame(refresh)); |
|
}; |
|
|
|
window.onkeydown = (e) => { |
|
const step = e.shiftKey ? 10 : 1; |
|
switch (e.key) { |
|
case "ArrowLeft": |
|
case "a": |
|
case "q": |
|
case "l": |
|
return setPosition(t - step); |
|
case "ArrowRight": |
|
case "e": |
|
case "d": |
|
case "k": |
|
return setPosition(t + step); |
|
} |
|
}; |
|
|
|
window.onmousemove = (e) => |
|
e.buttons ? down && setPosition(e) : (down = false); |
|
bar.onmousedown = (e) => (down = true) && setPosition(e); |
|
bar.onwheel = canvas.onwheel = (e) => |
|
setPosition(t + Math.sign(e.deltaY) * (e.shiftKey ? 10 : 1)); |
|
|
|
let requested, timeout; |
|
const refresh = () => { |
|
requested = update(t); |
|
ais[0].score(turn); |
|
ais[1].score(turn); |
|
loading.style.transform = `translate(${(turn / cap) * 600 - 600}px)`; |
|
position.style.transform = `translate(${(t / cap) * 600 - 600}px)`; |
|
}; |
|
|
|
const next = (ai) => { |
|
clearTimeout(ai.timeout); |
|
done.add(ai); |
|
requested || (requested = requestAnimationFrame(refresh)); |
|
|
|
// check if all AI are done |
|
if (done.size >= ais.length) { |
|
turn++; |
|
const data = `[${ais.join(",")}]`; |
|
let allDead = true; |
|
for (const a of ais) { |
|
if (a.dead) continue; |
|
allDead ? (allDead = false) : cap--; |
|
done.delete(a); |
|
a.worker.postMessage(data); |
|
a.timeout = setTimeout(a.kill, 50, "TIMEOUT"); |
|
} |
|
allDead && (cap = turn); |
|
t === maxTurn ? (t = maxTurn = turn) : (maxTurn = turn); |
|
} |
|
}; |
|
|
|
await Promise.all( |
|
ais.map(async (ai, i) => { |
|
const info = buildInfo(ai, i); |
|
ai.score = info.score; |
|
|
|
const kill = (cause) => { |
|
if (ai.dead) return; |
|
console.log( |
|
`${ai.name} died because he ${cause} at ${ai.x} ${ai.y}` |
|
); |
|
ai.cause = cause; |
|
ai.dead = true; |
|
ai.worker && ai.worker.terminate(); |
|
info.status(cause); |
|
}; |
|
|
|
// init the worker |
|
try { |
|
const { url, code } = await fetchBlob(await formatURL(ai.name)); |
|
ai.code = code; |
|
ai.worker = new Worker(url, { type: "module", name: ai.name }); |
|
await new Promise((s, f) => { |
|
ai.worker.onmessage = (e) => |
|
e.data === "loaded" ? s() : f(Error(e.data)); |
|
ai.worker.onerror = f; |
|
ai.worker.postMessage(JSON.stringify({ id: ai.name, seed })); |
|
}); |
|
|
|
// activate the AI |
|
info.status("ACTIVE"); |
|
ai.kill = (cause) => { |
|
kill(cause); |
|
next(ai); |
|
}; |
|
} catch (err) { |
|
console.error(err); |
|
return kill("FAILED-TO-LOAD"); |
|
} |
|
|
|
move(ai.x, ai.y, ai.color, turn); |
|
|
|
// handle each response from the AI |
|
ai.worker.onmessage = ({ data }) => { |
|
if (done.has(ai)) return ai.kill("UNEXPECTED-MESSAGE"); |
|
if (!data) return ai.kill("STUCK"); |
|
const { x, y } = JSON.parse(data); |
|
if (typeof x !== "number" || typeof y !== "number") |
|
return ai.kill("INVALID_INPUT"); |
|
if (notInBounds(x) || notInBounds(y)) |
|
return ai.kill("OUT_OF_BOUNDS"); |
|
if ( |
|
!(x === ai.x - 1 && y === ai.y) && |
|
!(x === ai.x + 1 && y === ai.y) && |
|
!(x === ai.x && ai.y === y + 1) && |
|
!(x === ai.x && ai.y === y - 1) |
|
) |
|
return ai.kill("IMPOSSIBLE_MOVE"); |
|
|
|
ai.x = x; |
|
ai.y = y; |
|
const failure = move(x, y, ai.color, turn); |
|
if (failure === turn) { |
|
for (const a of ais) { |
|
a.x === ai.x && a.y === ai.y && a.kill("MULTI-CRASH"); |
|
} |
|
colorize(x, y, 0xffffff); |
|
return ai.kill("MULTI-CRASH"); |
|
} else if (failure) return ai.kill("CRASH"); |
|
next(ai); |
|
}; |
|
|
|
ai.worker.onerror = ({ lineno }) => { |
|
const errorCode = ai.code |
|
.split("\n") |
|
.slice(lineno - 5, lineno + 4) |
|
.map((l, i) => `%c${lineno - 4 + i}| ${l}`) |
|
.join("\n"); |
|
|
|
const styles = Array(4).fill( |
|
"color:#888;background:black;display: block;padding:0 4px" |
|
); |
|
|
|
console.log( |
|
`${ai.name}:${lineno}\n${errorCode}`, |
|
...[ |
|
...styles, |
|
"color:white;background:#333;display: block;padding:0 4px", |
|
...styles, |
|
] |
|
); |
|
|
|
ai.kill("AI-ERROR"); |
|
}; |
|
}) |
|
); |
|
|
|
next(ais[0]); |
|
}; |
|
|
|
const params = new URLSearchParams(location.search); |
|
const { ai = "", seed } = Object.fromEntries(params); |
|
const search = () => |
|
String(params).replace(/%2F/g, "/").replace(/%40/g, "@"); |
|
|
|
if (!seed) { |
|
params.set("seed", Math.abs(~~(Math.random() * 0xffffffff))); |
|
location = `${location.origin}${location.pathname}?${search()}${ |
|
location.hash |
|
}`; |
|
} |
|
|
|
start({ urls: ai.split(" "), seed }).then(console.log, console.error); |
|
</script> |
|
</body> |
|
</html>
|
|
|