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4.1 KiB

net-cat

Objectives

This project consists on recreating the NetCat in a Server-Client Architecture that can run in a server mode on a specified port listening for incoming connections, and it can be used in client mode, trying to connect on a specified port and transmitting information to the server.

  • NetCat, nc the system command, is a computer network utility for reading from and writing to network connections using TCP or UDP. It is used for anything involving TCP, UDP, or UNIX-domain sockets, it is able to open TCP connections, send UDP packages, listen on arbitrary TCP and UDP ports...

  • To see more information about NetCat inspect the manual man nc.

Here is a simple example of connection and transmission between Server-Client by creating a TCP socket between server and client.

  • Open two terminals, one for the server and the other for Client.
    • Use the following commands for the server side :

      stuednt$ mawk -W interactive '$0="\033[1;32mServer: \033[0m"$0' | nc -l -p <port>
      Client: Hello it's the CLIENT talking
      hello there
      
      
    • Use the following commands for the client side :

      stuednt$ mawk -W interactive '$0="\033[1;32mClient: \033[0m"$0' | nc <host ip> <port>
      Hello it's the CLIENT talking
      Server: Hello there
      
      
    • To see the host IP use the command ifconfig on the host machine.

Your project must work in a similar way that NetCat works, in other words you must create a group chat. The project must present :

  • TCP or UDP connection between server and multiple clients (relation of 1 to many), the type of connection must be established by using a flag, just like nc, by default it uses TCP connection, if you want to use UDP connection present the flag -u.
  • Each Client must have an user name.
  • Clients must be able to send messages to the chat.
  • Messages sent, must be identified by the time that was sent and the user name of who sent the message.
  • If a Client joins the chat, all the messages sent to the chat must be uploaded to the new Client.
  • If a Client connects to the server, the rest of the Clients must be informed by the server that the Client joined the group.
  • If a Client exits the chat, the rest of the Clients must be informed by the server that the Client left.
  • All Clients must receive the messages sent by other Clients.
  • If a Client leaves the chat, the rest of the Clients must not disconnect.

This project will help you learn about :

Hints

  • Try to find out more about the flags -u, -p and -l.

Instructions

  • Your project must be written in Go.
  • Your project must use TCP or UDP.
  • The code must respect the good practices.
  • It is recommended that the code should present a test file for the server connection and the client connection.
  • You have to be able to handle the errors from server side and client side.

Usage

Here is a simple example of a group chat :

  • Server side :
student$ ./net-cat -p 8080
listening on port 8080....

  • Two Clients running at the same time

  • Client 2 :

stuednt$ ./net-cat 192.168.1.123 8080
wellcome, you are connected

enter user name : client2
your name is client2

client2 joined the chat...
client1 joined the chat...

hello
client2 at 18:12- hello
client1 at 18:13- hello man
how are you?
client2 at 18:15- how are you?
client1 left the chat...

  • Client 1 :
stuednt$ ./net-cat 192.168.1.123 8080
wellcome, you are connected

enter user name : client1
your name is client1

client2 joined the chat...
client1 joined the chat...

client2 at 18:12- hello
hello man
client1 at 18:13- hello man
client2 at 18:15- how are you?
^C