Michele Sessa
9dea49a808
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12 months ago | |
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README.md | 12 months ago |
README.md
Gatecrashers
Instructions
Modern JavaScript implements high level tools for creating and managing classes, still most of those tools rely on low level functions still present and in use in some libraries and legacy code.
In order to understand how class
and inheritance
works you will have to recreate a similar behavior by using only the low level functions provided by the language.
You will have Animal
which will be the equivalent of a base class and will have the following fields:
canEat
,canBreath
,isAlive
: All booleans, set to true.WhoAmI
: Function that return a string, here it will be"I'm an animal"
.
The following objects will inherit from Animal
and add/override fields as follow:
Dog
: add fieldcanRun
set totrue
.Bird
: add fieldcanFly
andmakeEggs
set totrue
.Dodo
: overridecanFly
andisAlive
tofalse
.
All of them will override WhoAmI
, returning "I'm a [animal name]"
.
There is many different ways to work on prototypes, we suggest to use
Object.assign
and similar functions, but feel free to experiment other ways to understand the differences.
Usage
Here is a possible program to test your function:
// Your implementation of Animal, Dog, Bird and Dodo ...
const myDog = new Dog()
const myBird = new Bird()
const myDodo = new Dodo()
console.log("canEat: " + myDog.canEat + " | hasOwn: " + Object.hasOwn(myDog, "canEat"))
console.log("canEat: " + myBird.canEat + " | hasOwn: " + Object.hasOwn(myBird, "canEat"))
console.log("canEat: " + myDodo.canEat + " | hasOwn: " + Object.hasOwn(myDodo, "canEat"))
console.log("canRun: " + myDog.canRun + " | hasOwn: " + Object.hasOwn(myDog, "canRun"))
console.log("canFly: " + myBird.canFly + " | hasOwn: " + Object.hasOwn(myBird, "canFly"))
console.log("canFly: " + myDodo.canFly + " | hasOwn: " + Object.hasOwn(myDodo, "canFly"))
console.log("makeEggs: " + myDodo.makeEggs + " | hasOwn: " + Object.hasOwn(myDodo, "makeEggs"))
console.log("WhoAmI: " + myDog.WhoAmI() + " | hasOwn: " + Object.hasOwn(myDog, "WhoAmI"))
console.log("WhoAmI: " + myBird.WhoAmI() + " | hasOwn: " + Object.hasOwn(myBird, "WhoAmI"))
console.log("WhoAmI: " + myDodo.WhoAmI() + " | hasOwn: " + Object.hasOwn(myDodo, "WhoAmI"))
And its output :
$ node animals.js
canEat: true | hasOwn: false
canEat: true | hasOwn: false
canEat: true | hasOwn: false
canRun: true | hasOwn: true
canFly: true | hasOwn: true
canFly: false | hasOwn: true
makeEggs: true | hasOwn: true
WhoAmI: I'm a dog | hasOwn: true
WhoAmI: I'm a bird | hasOwn: true
WhoAmI: I'm a dodo | hasOwn: true
$